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Git Commits -> Revision c96e3e6

Revision c96e3e6 by Joshua Leung (master)
January 1, 2007, 08:32 (GMT)
== Armature Ghost and Path Drawing ==

The Plumiferos Team have requested some improvements to the
ghost and path drawing tools for armatures. These changes make
these more useful, with more customisable settings. A new panel in
the editing panels for armatures has been added to house these
settings.

-> Ghosts
In addition to the existing method of showing ghosts either side of the
current frame, it is now possible to show ghosts from a given frame range.
This is useful for visualising how the poses in another part of the animation
changed, while editing another part. The colour of ghosts goes from light
(earlier on) to darker (later on).

-> Paths
Several new options for path drawing have been added.
* It is now possibly specify a frame range in which to calculate paths too.
This offers speedups for longer timelines as a shorter span of time can be
sampled.
* Keyframes from the active action/action strip can be shown in a different
colour (in the default theme, this is yellow) on the path.
* Frame numbers for the highlighted positions on the path can be drawn.

Two notes of caution:
* For ghost range: keep the frame ranges relatively small (20-50 frames),
otherwise you will experience a slowdown.
* For path frame numbers: if you have a graphics card which is picky about
text in the 3d-view (like x,y,z labels on empty), this may cause issues.

Commit Details:

Full Hash: c96e3e6e7d3c9a9005dea86db635d602bdc383c8
SVN Revision: 9562
Parent Commit: 2406567
Lines Changed: +243, -18

6 Modified Paths:

/source/blender/include/butspace.h (+3, -0) (Diff)
/source/blender/makesdna/DNA_action_types.h (+5, -2) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+14, -3) (Diff)
/source/blender/src/buttons_editing.c (+71, -2) (Diff)
/source/blender/src/drawarmature.c (+139, -6) (Diff)
/source/blender/src/poseobject.c (+11, -5) (Diff)
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