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Git Commits -> Revision cb96dc4

Revision cb96dc4 by Campbell Barton (master)
May 18, 2009, 10:27 (GMT)
Sensor objects were initialized as invisible, which conflicted with initializing the invisible setting from the outliner render object (which it seems nobody knew about).

Added an 'Invisible' button to make this more clear, it seems like a display option but its also related to logic because the actuators can toggle this after the game starts.

Without this its annoying to add UV's only to set the invisible flag.

Sensor objects were not clearing the softbody gameflag

Commit Details:

Full Hash: cb96dc40e8b1039382a1bb978b82adcedcd8c713
SVN Revision: 20255
Parent Commit: 07fc2aa
Lines Changed: +13, -8

2 Modified Paths:

/source/blender/src/buttons_logic.c (+13, -6) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+0, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021