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Git Commits -> Revision d111983
Revision d111983 by Brecht Van Lommel (master) September 14, 2008, 03:51 (GMT) |
Fix for bug #5758 and #17585: armatures with IK constraint did not work in the game player, now the IK lib is linked into the player. Makefiles/Scons/CMake buildsystems have been updated. Fix materials nodes to work in the game player. |
Commit Details:
Full Hash: d111983064296dc9dd2c1b3f1735efd38f95c9d1
SVN Revision: 16512
Parent Commit: c4cde9a
Lines Changed: +13, -30
7 Modified Paths:
/blenderplayer/CMakeLists.txt (+1, -0) (Diff)
/intern/iksolver/CMakeLists.txt (+1, -1) (Diff)
/intern/iksolver/SConscript (+2, -1) (Diff)
/source/blender/blenkernel/bad_level_call_stubs/stubs.c (+0, -24) (Diff)
/source/creator/CMakeLists.txt (+2, -2) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+5, -0) (Diff)
/source/Makefile (+2, -2) (Diff)
/intern/iksolver/CMakeLists.txt (+1, -1) (Diff)
/intern/iksolver/SConscript (+2, -1) (Diff)
/source/blender/blenkernel/bad_level_call_stubs/stubs.c (+0, -24) (Diff)
/source/creator/CMakeLists.txt (+2, -2) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+5, -0) (Diff)
/source/Makefile (+2, -2) (Diff)