Blender Git Loki
Git Commits -> Revision d4616b5
September 5, 2006, 13:15 (GMT) |
Redesigned the EdgeSplit modifier's splitting algorithm to be better structured and more maintainable. The old algorithm could leave the mesh in an inconsistent state during recursive calls, making it quite fragile. The new algorithm keeps the mesh in a consistent state, and should be more robust. This commit fixes the issues EdgeSplit was having with non-manifold meshes (bug #4946, also reported by several other people). EdgeSplit now works correctly with all the test files I have. This commit also fixes the BLI_ghash_remove function to correctly decrement gh->nentries (the number of entries in the hashtable) on a successful removal. |
Commit Details:
Full Hash: d4616b56ecd1240beccf405d95c35385f48d2c73
SVN Revision: 8443
Parent Commit: a0547fb
Lines Changed: +317, -221