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Git Commits -> Revision d50cc78

Revision d50cc78 by Stefan Gartner (master)
August 4, 2010, 08:42 (GMT)
== Makefiles ==
* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
* fixed typo that prevented TIFF support to be properly enabled
* enable ray optimization by default (scons and cmake already did this)
* fixed building with libsndfile on darwin (disabled by default)
* quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
* gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support

Commit Details:

Full Hash: d50cc7826fe50e1e29a2501d2b70c75360a0534e
SVN Revision: 31029
Parent Commit: 708ef64
Lines Changed: +41, -5

10 Modified Paths:

/build_files/make/nan_compile.mk (+0, -1) (Diff)
/build_files/make/nan_definitions.mk (+10, -0) (Diff)
/build_files/make/nan_link.mk (+4, -0) (Diff)
/source/blender/blenkernel/intern/Makefile (+5, -0) (Diff)
/source/blender/editors/space_image/Makefile (+8, -2) (Diff)
/source/blender/makesrna/intern/Makefile (+4, -0) (Diff)
/source/blender/quicktime/apple/Makefile (+1, -1) (Diff)
/source/blender/render/intern/raytrace/Makefile (+4, -0) (Diff)
/source/gameengine/Ketsji/Makefile (+4, -0) (Diff)
/source/Makefile (+1, -1) (Diff)
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