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Git Commits -> Revision d5fe6e4
Revision d5fe6e4 by Clément Foucault (master) October 26, 2018, 08:54 (GMT) |
GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + Radeon When calling glBlitFramebuffer on most (if not all) mac that have a GPU from the Radeon Pro series, the data is not properly copied and only a subset of the pixels are correctly copied. This only happens when blitting the depth buffer if the depth buffer is GL_DEPTH24_STENCIL8. Changing the depth buffer format to GPU_DEPTH32F_STENCIL8 fixes the issue but only works if blitting the depth componnent. The stencil componnent still provoke issues when being copied. |
Commit Details:
Full Hash: d5fe6e47850311e10a1ae1663693018634c83e84
Parent Commit: 48b5648
Lines Changed: +23, -0