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Git Commits -> Revision d6cf28c
Revision d6cf28c by Sergey Sharybin (master) January 19, 2017, 14:09 (GMT) |
Cycles: Expose diffuse and glossy depth to Light Path node Was a bit confusing to have transparent and translucent depth exposed but no diffuse or glossy. Reviewers: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D2399 |
Commit Details:
Full Hash: d6cf28c5e15739f864fbf04614c2a50708b4b152
Parent Commit: afdd756
Lines Changed: +50, -0
7 Modified Paths:
/intern/cycles/kernel/osl/osl_services.cpp (+20, -0) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+2, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+10, -0) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+2, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -0) (Diff)
/intern/cycles/render/nodes.cpp (+12, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+2, -0) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+2, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+10, -0) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+2, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -0) (Diff)
/intern/cycles/render/nodes.cpp (+12, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+2, -0) (Diff)