Blender Git Loki
Git Commits -> Revision d8955d1
Revision d8955d1 by Ton Roosendaal (master) September 23, 2003, 21:05 (GMT) |
- Recursive environment map render Multiple environments now can be rendered in one pass. Previously the other objects with environment maps didn't show up in a reflection. Like this: http://www.blender.org/bf/dep.jpg By default, Blender renders now this result: http://www.blender.org/bf/dep0.jpg For a further 'recursive ray-tracing effect' you can give each EnvMap texture a higher "Depth" value. Here is a result with depth set at '2': http://www.blender.org/bf/dep2.jpg Related new options: - in (F10) DisplayButtons, environment map rendering can be turned on and off. - in EnvMap texture buttons you can free all environment maps - Environment map sizes are also reduced with the (F10) 'percentage' option. Tech note: with this commit the VlakRen struct has on *ob pointer! |
Commit Details:
Full Hash: d8955d1b33e8a5bfc17fc4a61721ca144702be81
SVN Revision: 1221
Parent Commit: 63e7c3e
Lines Changed: +108, -39
8 Modified Paths:
/source/blender/blenkernel/intern/texture.c (+0, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -2) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+3, -1) (Diff)
/source/blender/render/extern/include/render_types.h (+2, -0) (Diff)
/source/blender/render/intern/source/envmap.c (+60, -20) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+8, -0) (Diff)
/source/blender/src/buttons.c (+32, -12) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -2) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+3, -1) (Diff)
/source/blender/render/extern/include/render_types.h (+2, -0) (Diff)
/source/blender/render/intern/source/envmap.c (+60, -20) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+8, -0) (Diff)
/source/blender/src/buttons.c (+32, -12) (Diff)