Blender Git Loki

Git Commits -> Revision d9a6022

August 10, 2012, 16:44 (GMT)
* Some improvements to fire simulation code.
* It's now possible to set "flame rate" higher than 1.0. Higher rate basically means taller flame.
* More tweaking to "Quick Smoke" operator settings. Fire material is now also added by default even for smoke preset. -> You can now use quick smoke to easily setup a basic render settings that cover colored smoke and fire.
* Added settings to use a texture to define smoke flow "strength" for mesh emission. You can use automatically generated coordinates or UV layer.
* Fix: Adaptive domain bounds weren't drawn at all if smoke was uninitialized.
* Code cleanup.

Commit Details:

Full Hash: d9a60226b67de2fdf17b20b65cd619613a0a3607
SVN Revision: 49779
Parent Commit: 35de87d
Lines Changed: +440, -233

18 Modified Paths:

/intern/smoke/extern/smoke_API.h (+4, -2) (Diff)
/intern/smoke/intern/FLUID_3D.cpp (+38, -13) (Diff)
/intern/smoke/intern/FLUID_3D.h (+4, -1) (Diff)
/intern/smoke/intern/smoke_API.cpp (+17, -5) (Diff)
/intern/smoke/intern/WTURBULENCE.cpp (+18, -1) (Diff)
/intern/smoke/intern/WTURBULENCE.h (+2, -0) (Diff)
/release/scripts/startup/bl_operators/object_quick_effects.py (+26, -22) (Diff)
/release/scripts/startup/bl_ui/properties_physics_smoke.py (+34, -2) (Diff)
/source/blender/blenkernel/intern/pointcache.c (+12, -9) (Diff)
/source/blender/blenkernel/intern/smoke.c (+174, -130) (Diff)
/source/blender/blenlib/BLI_math_vector.h (+1, -0) (Diff)
/source/blender/blenlib/intern/math_vector_inline.c (+7, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+4, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+21, -23) (Diff)
/source/blender/editors/space_view3d/drawvolume.c (+0, -9) (Diff)
/source/blender/makesdna/DNA_smoke_types.h (+16, -8) (Diff)
/source/blender/makesrna/intern/rna_smoke.c (+51, -5) (Diff)
/source/blender/modifiers/intern/MOD_smoke.c (+11, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021