Blender Git Loki
Git Commits -> Revision db4071d
Revision db4071d by Mitchell Stokes (master) August 17, 2011, 09:38 (GMT) |
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area. |
Commit Details:
Full Hash: db4071d2b6b727857521bd05529fe8141e8bb0a2
SVN Revision: 39484
Parent Commit: 750e754
Lines Changed: +135, -85
5 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -8) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+76, -61) (Diff)
/source/gameengine/Converter/KX_IpoConvert.h (+8, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+47, -15) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+2, -1) (Diff)
/source/gameengine/Converter/KX_IpoConvert.cpp (+76, -61) (Diff)
/source/gameengine/Converter/KX_IpoConvert.h (+8, -0) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+47, -15) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+2, -1) (Diff)