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Git Commits -> Revision e11ba95

Revision e11ba95 by Joseph Eagar (sculpt-dev)
October 7, 2021, 04:54 (GMT)
Sculpt: various uv-related fixed

* The dyntopo collapse function now
properly snaps UVs, including at
island boundaries.
* PBVHTriBufs are now split by UVs
(and face sets); this turned out
to be surprising easy.
* Also fixed a few bugs relating to
hiding/revealing stuff.

Commit Details:

Full Hash: e11ba956d21b298d24885af30aad4a40a301d125
Parent Commit: c2f2a82
Lines Changed: +225, -71

11 Modified Paths:

/source/blender/blenkernel/BKE_pbvh.h (+9, -3) (Diff)
/source/blender/blenkernel/intern/brush_engine_presets.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/dyntopo.c (+98, -47) (Diff)
/source/blender/blenkernel/intern/pbvh.c (+5, -0) (Diff)
/source/blender/blenkernel/intern/pbvh_bmesh.c (+45, -5) (Diff)
/source/blender/editors/sculpt_paint/paint_hide.c (+1, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt.c (+10, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_displacement.h (+4, -0) (Diff)
/source/blender/editors/sculpt_paint/sculpt_smooth.c (+6, -5) (Diff)
/source/blender/gpu/intern/gpu_buffers.c (+45, -10) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+0, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021