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Git Commits -> Revision e4e66c9

Revision e4e66c9 by Martin Poirier (master)
January 13, 2008, 22:20 (GMT)
=== Transform Snap ===

Snapping for object mode

Changes:
- Transform snap now working in object mode and not just mesh edit mode
- Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart)
- Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode).
- Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too).

To Do:
- Add "Active" snap target method: use active object (or mesh element) as snap target
- Add snapping capabilities to Scale
- (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this.

Commit Details:

Full Hash: e4e66c9aa429dde5b38985f54af9e1336c4b6fa0
SVN Revision: 13224
Parent Commit: d660e29
Lines Changed: +91, -25

6 Modified Paths:

/source/blender/include/BIF_transform.h (+2, -0) (Diff)
/source/blender/include/transform.h (+1, -1) (Diff)
/source/blender/src/header_view3d.c (+2, -2) (Diff)
/source/blender/src/space.c (+2, -2) (Diff)
/source/blender/src/transform_conversions.c (+2, -0) (Diff)
/source/blender/src/transform_snap.c (+82, -20) (Diff)
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