Blender Git Loki
Git Commits -> Revision e547bcf
Revision e547bcf by Alexander Gavrilov January 7, 2021, 18:19 (GMT) |
Cloth: completely exclude fully pinned triangles from collision. Currently such triangles are effectively already excluded, because the calculated forces are not applied to pinned vertices. However these forces are still being computed, which is inefficient. This adds an early check for triangles where all vertices are pinned during BVH overlap detection, which significantly speeds up certain use cases with big fully pinned areas that happen to overlap a collider. In case of self collision both triangles must be fully pinned to exclude safely, because the computation is symmetric and handles two triangles at the same time. Differential Revision: https://developer.blender.org/D10041 |
Commit Details:
Full Hash: e547bcf5443d4bc0a5af8e1b2f40cefc246de1d0
Parent Commit: 3db2bc8
Lines Changed: +57, -16
1 Modified Path:
/source/blender/blenkernel/intern/collision.c (+57, -16) (Diff)