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Git Commits -> Revision e7d0510

Revision e7d0510 by Jorge Bernal (master)
March 22, 2015, 17:19 (GMT)
BGE: New hysteresis offset to improve LOD level transitions

This change introduces a new hysteresis parameter that it will be added
or subtracted to/from the LOD distance to avoid popping when a LOD
object moves close to the LOD transition continuously.

Then, we have the following:

- a new LOD Hysteresis setting per scene (default 10%) which is located
in Scene context --> Level of Detail panel. This scene parameter also
will active/deactive the scene hysteresis.
- and a new LOD Hysteresis setting per object (default 10%) which is
located in Object context --> Levels of Detail panel. The LOD hysteresis
setting per object (if active) will overwrite the hysteresis setting per
scene value.

For the new blends: the hysteresis setting per scene would be active by
default and the per object would be inactive by default.
For the old blends: both hysteresis settings (per scene and per object)
would be inactive by default. A quick way to take advantage of this
feature for old blends would be to activate the hysteresis parameter in
the scene context -> Level of Detail panel

Reviewers: campbellbarton, kupoman, moguri

Reviewed By: kupoman, moguri

Subscribers: nonamejuju, lordodin

Differential Revision: https://developer.blender.org/D957

Commit Details:

Full Hash: e7d051043dc82c2991eb491e0630d9b1065934c3
Parent Commit: 0b4a71b
Lines Changed: +170, -5

14 Modified Paths:

/release/scripts/startup/bl_ui/properties_game.py (+29, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/scene.c (+3, -0) (Diff)
/source/blender/blenloader/intern/versioning_270.c (+18, -0) (Diff)
/source/blender/blenloader/intern/versioning_defaults.c (+3, -0) (Diff)
/source/blender/makesdna/DNA_object_types.h (+3, -1) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+9, -1) (Diff)
/source/blender/makesrna/intern/rna_object.c (+13, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+14, -0) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+41, -1) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+12, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+9, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021