Blender Git Loki

Git Commits -> Revision ec5b795

December 19, 2019, 23:14 (GMT)
GPencil: Refactor: First step to get rid of sRGB

This patch removes sRGB from the rendering pipeline. All color that
enters shading is a Linear color. Only the final composite shader is
still using sRGB as display transform for now (will later be replaced by
full OCIO transform).

Commit Details:

Full Hash: ec5b795d11b2d9ef3dcbc1381bdbe74535130d1c
Parent Commit: c0981f4
Lines Changed: +28, -4

5 Modified Paths:

/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c (+1, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_data.c (+4, -0) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+5, -1) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_composite_frag.glsl (+16, -0) (Diff)
/source/blender/draw/engines/gpencil/shaders/gpencil_frag.glsl (+2, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021