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Git Commits -> Revision f155da0
Revision f155da0 by Dalai Felinto (master) May 9, 2009, 21:54 (GMT) |
BGE Dome: Reducing FBO size to warped meshes. Commit 20099 started using a FBO way too big. According to Paul Bourke this is how it's done in other Engines: Projectors HD: 1920x1050 - buffersize = 1024; FBO size = 2048 1400x1050 - buffersize = 1024; FBO size = 2048 Projectors XGA: 1024x768 - buffersize = 512; FBO size = 1024 Now in Blender Game Engine we are using: Projectors HD: 1920x1050 - buffersize = 1050; FBO size = 2048 1400x1050 - buffersize = 1050; FBO size = 2048 Projectors XGA: 1024x768 - buffersize = 768; FBO size = 1024 (I guess I should be committing code to the ge_dome branch instead of the trunk. I feel bad doing all those adjustments in a hurry to 2.49 final release in the trunk. That is ok, right?) |
Commit Details:
Full Hash: f155da0039104af88379bb354674e32ef2595960
SVN Revision: 20123
Parent Commit: 4a2341f
Lines Changed: +4, -9
1 Modified Path:
/source/gameengine/Ketsji/KX_Dome.cpp (+4, -9) (Diff)