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Git Commits -> Revision f4015d9

Revision f4015d9 by Juho Vepsalainen (master)
December 27, 2007, 20:36 (GMT)
Bilateral Blur Node
Bilateral Blur node allows the user to blur images while retaining their
sharp edges. Blurring can be controlled by following controls:
*Iterations
*Color Sigma
*Space Sigma

Also image input to blur and a determinator image is provided. The node produces
a blurred image as its output.

The more iterations are provided, the smoother the result. Use color and space
sigmas to control the amount of blur. One way to use the determinator input is
to feed a mix (add) of Z and normal passes to it.

Examples of usage:
Ambient Occlusion smoothing - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_01.blend
Blurry Refraction - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_02.blend
Smoothed shadows and smoothed Ambient Occlusion combined - http://wiki.blender.org/index.php/Image:Bilateral_blur_example_03.blend

If you check out the examples, render the image and alter the values to see how
they affect.

More information about the algorithm can be found at
http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MANDUCHI1/Bilateral_Filtering.html .

Thanks to Vilem Novak for contributing the patch.

Commit Details:

Full Hash: f4015d9fce21a4aa5991e3977a146183b1ea32ba
SVN Revision: 13024
Parent Commit: 59d40d7
Lines Changed: +308, -0

1 Added Path:

/source/blender/nodes/intern/CMP_nodes/CMP_bilateralblur.c (+273, -0) (View)

5 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+5, -0) (Diff)
/source/blender/nodes/CMP_node.h (+1, -0) (Diff)
/source/blender/src/drawnode.c (+27, -0) (Diff)
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