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Git Commits -> Revision f83aa83

Revision f83aa83 by Jeroen Bakker (master)
January 27, 2021, 15:07 (GMT)
Fix T83187: Unselected UVs shows selected on linked meshes.

When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.

This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.

Commit Details:

Full Hash: f83aa830cd00ad9b8656e2806620d80cb56b3172
Parent Commit: 4fbeb3e
Lines Changed: +20, -5

3 Modified Paths:

/source/blender/draw/engines/overlay/overlay_edit_uv.c (+20, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_engine.c (+0, -3) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+0, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021