Blender Git Loki
Git Commits -> Revision febcbdc
October 22, 2008, 02:59 (GMT) |
Tweaked rendering inside a volume to always return alpha 1.0. This fixes an issue which darkened the render from inside a volume with sky or premul on. Still need to find a good way to get an alpha value back into the shader (for compositing etc) without getting the render distorted by premul. |
Commit Details:
Full Hash: febcbdcfcd5e7f7a480f7980410eec853ef04a5e
SVN Revision: 17162
Parent Commit: 652e4b5
Lines Changed: +3, -2
1 Modified Path:
/source/blender/render/intern/source/volumetric.c (+3, -2) (Diff)