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Git Commits -> Revision ff3d82d
Revision ff3d82d by Jacques Lucke (temp-test-point-cloud-simulation-depsgraph-integration) April 14, 2020, 10:31 (GMT) |
Use some shader nodes in the simulation nodes This makes a subset of the shader nodes available in simulation node trees. More can be made available in the future, but we might not be able to actually implement all the nodes before the release. For now, their name remains `ShaderNode...`. We should rename them to e.g. `FunctionNode...` and move them to a separate folder in the future. Differential Revision: https://developer.blender.org/D7422 |
Commit Details:
Full Hash: ff3d82d7ef1e67636510550d7132c2cb95ad7148
Parent Commit: d26c3e9
Lines Changed: +56, -18
18 Modified Paths:
/release/scripts/startup/nodeitems_builtins.py (+24, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_clamp.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_map_range.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.c (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_math.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+11, -0) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+2, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_brightness.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_clamp.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_gamma.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_invert.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_map_range.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_mixRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c (+2, -2) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_noise.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.c (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_valToRgb.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vector_math.c (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_util.c (+11, -0) (Diff)
/source/blender/nodes/shader/node_shader_util.h (+2, -0) (Diff)