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Blender Git "depsgraph_refactor" branch commits.

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February 27, 2015, 10:08 (GMT)
Merge branch 'master' into depsgraph_refactor
February 26, 2015, 16:17 (GMT)
Depsgraph: Fix bad memory access in animation for proxy armatures
February 26, 2015, 14:37 (GMT)
Depsgraph: Code cleanup, wrong indentation
February 26, 2015, 12:42 (GMT)
Depsgraph: Armature object didn't reset recalc flags on object after full evaluation
February 26, 2015, 09:26 (GMT)
Merge branch 'master' into depsgraph_refactor
February 25, 2015, 19:42 (GMT)
Depsgraph: Code cleanup, comments
February 25, 2015, 19:39 (GMT)
Depsgraph: Fix update not happening correct in certain circumstances

Because of the lack of real incremental updates it was possible that incorrect
object matrix was used by the constraint stack.

Now flush update will tag all operations within component for update, solving
the issue with lack of incremental updates.

It's not totally optimal implementation atm, but good enough for further tests
and improvements.
February 25, 2015, 17:41 (GMT)
Depsgraph: Code cleanup
February 25, 2015, 15:45 (GMT)
Depsgraph: Correction to previous commit

Update for the new frame happens a bit different and previous commit broke animation.
February 25, 2015, 13:51 (GMT)
Depsgraph: Make sure recalc is flushed before calling scene update handlers
February 25, 2015, 13:20 (GMT)
Depsgraph: Fix missing updates after recent visibility changes

After some additional thoughts it's now not totally clear for me if we really
want flush to happen on invisible objects or not. Will think about it in more
details..
February 25, 2015, 10:13 (GMT)
Depsgraph: Make sure changing DOF keeps valid depsgraph

Not sure how it worked in master branch actually, maybe we need to do
something like this there as well.
February 25, 2015, 09:54 (GMT)
Depsgraph: Correction for camera DOF relation

For now it's unclear how to handle it on the camera datablock level,
so moved parameters to the camera object level.

This kinda of makes sense because for DOF you need to know object
matrix and having DOF decoupled from it is kinda weird.. IN any case
it's always easy to make it camera data relation and add relation
between camera datablock and camera object.
February 25, 2015, 09:44 (GMT)
Depsgraph: Make error print a bit more verbose
February 25, 2015, 08:58 (GMT)
Merge branch 'master' into depsgraph_refactor
February 23, 2015, 18:39 (GMT)
Depsgraph: Fix for scene update might have been using wrong time
February 23, 2015, 15:57 (GMT)
Depsgraph: Rework the way how layer visibility are handled

The main goals of this commit are:

- Get rid of list of IDs which were tagged for update but are not visible
- Make it possible to have proper time dependency re-tags of invisible objects

This change is really quite the same as previous one: just uses ob->recalc
flags to check whether object was updated or not. It might be a bit of an issue
with materials, but they're always "visible", so should not cause any missing
updates.

In any case, we really need to get rid of all this temp sets and arrays, they
might become quite huge in production files.
February 23, 2015, 14:15 (GMT)
Depsgraph: Changes in the way how tagging objects and relations for update are working together

The idea is to get rid of rather obscure set which stored missing IDs for delayed update
after the relations are up-to-date. New idea is to re-use the ID recalc flags and do needed
re-scheduling during depsgraph build. This is combined together with layers visibility check
so would not add extra slowdown or so.

This change also makes it so ob->recalc flags are properly set and reset, which was discovered
needed for the animation paths update and likely for other baking-like areas which does manual
scene update.
February 23, 2015, 13:22 (GMT)
Depsgraph: Fix issue with missing materials update

Now when materials are the parts of dependency graph we need to ensure
relations are all correct when affecting material slots.
February 23, 2015, 13:09 (GMT)
Merge branch 'master' into depsgraph_refactor
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021