Revision 202fd41 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 4, 2014, 15:38 (GMT) |
halving "improvement" made it only much worse performancewise, so keep the old one |
Revision 44d97d0 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 4, 2014, 12:47 (GMT) |
added split shards to islands option... but with complex objects you need gazillions of constraints to hold this together... very very slow... |
Revision b986107 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 4, 2014, 09:11 (GMT) |
another pointcache interpolation fix.... |
Revision 3279e92 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 4, 2014, 00:45 (GMT) |
possible fix for pointcache interpolation error with rigidbodies and subframes |
Revision cad0e8f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 18:10 (GMT) |
hmm motionblur did work now ? strange... so commiting this as well |
Revision 9911009 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 18:03 (GMT) |
attempt to enable deform motionblur, FAIL... (object is not rendered at all) |
Revision e47b305 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 15:50 (GMT) |
enabled dependsOnTime... |
Revision 1cdc116 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 14:18 (GMT) |
fixed the halving again |
Revision 3453390 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 13:16 (GMT) |
deactivate plain voronoi fracture |
Revision ed2c7c7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 12:23 (GMT) |
crash fix, return null if visible mesh is null |
Revision cffb510 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 11:46 (GMT) |
some constraint change crash fixes |
Revision caf9d08 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 09:22 (GMT) |
some memory leak hunting, but some are still there |
Revision d7bbdab by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 2, 2014, 08:37 (GMT) |
removed "fracture level" stuff, did not work properly under windows... |
Revision 0da7bcb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 1, 2014, 17:45 (GMT) |
fix for warning; unnecessary semicolon... |
Revision 13b97bb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 1, 2014, 17:15 (GMT) |
crash fix attempt for loading fractured blends |
Revision 82ff09e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 1, 2014, 15:45 (GMT) |
attempt for saving / loading and texture preservation |
Revision 0f80a3f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 30, 2014, 21:59 (GMT) |
split the processing loops to an openmp one and an openmp free, due to crappy windows compiler error |
Revision 94c50f1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 30, 2014, 14:10 (GMT) |
removed additional customdata markings, added openmp again (first was not working with textures) |
Revision 2decc0c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 30, 2014, 12:04 (GMT) |
doubled the shard count internally for fast bisect so input count and output count match |
Revision 3f8806d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 30, 2014, 10:38 (GMT) |
using malloc instead of calloc for bisect fracture |
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