Revision 80def34 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 19:19 (GMT) |
some more mutex locking for dynamic fracture, there still were crashes when interactively moving dynamic objects during running sim |
Revision 25057ba by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 4, 2016, 18:53 (GMT) |
added threading lock to modifier sync during rigidbody object sync, helps against crashes in dynamic mode |
Revision 2b0a6aa by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 18:37 (GMT) |
improved output of constraint impulse visualization a bit, included name, impulse and threshold as well as attempted to offset strings at same position |
Revision 03db2ca by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 15:14 (GMT) |
windows compile fix |
Revision 5a834c1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2016, 13:46 (GMT) |
added constraint impulse visualization (very basic only) and reworked the mesh constraint name system |
Revision 55b2d46 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 2, 2016, 14:47 (GMT) |
compile fix for windows and mac |
Revision b1e4964 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 2, 2016, 13:01 (GMT) |
added basic physics visualization for viewport rigidbodies like in game engine (its optional and can be turned off) |
Revision 9e9bbed by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 1, 2016, 13:02 (GMT) |
ignore individual mesh island transforms in rigidbody system again and just re-apply them when converting back to objects, it just caused trouble and brought not the expected result |
Revision 509bf61 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 31, 2016, 21:45 (GMT) |
fixes for: did assume autohide material was always at number 1, did change to find inner material number, own verts transformation bug, shards to islands delay bug (needed to click twice before), and some crashers with dynamic and prefractured as well as reduced a memoryleak in prefracture mode |
Revision 87f8953 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 31, 2016, 00:59 (GMT) |
some more effort to make FM simulation results looking closer to BCB simulation results |
Revision 12f7fd5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2016, 15:42 (GMT) |
attempt to reduce a memoryleak |
Revision 03a4109 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2016, 15:03 (GMT) |
exposed bullet tick callback to bpy.app.handlers, also wrapped the passed timestep into the rigidbody world, so it can be accessed too |
Revision b85da31 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 30, 2016, 14:57 (GMT) |
fixes for dynamic and external mode, in external mode each simulation run should be consistent with the prior ones now |
Revision 819bc74 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 29, 2016, 10:11 (GMT) |
fix, small typo in appliedImpulse soft limit (read only) |
Revision c073d7c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 28, 2016, 22:30 (GMT) |
added appliedImpulse() to regular constraints too |
Revision 0c4939c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 28, 2016, 22:04 (GMT) |
added a RNA function to read the appliedImpulse from each constraints live, during simulation (slow when done from a python frame handler over all constraints) |
Revision 39e00e5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 28, 2016, 20:01 (GMT) |
fix: dynamic mode didnt work at all anymore and has still some issues like flickering after baking and a crasher on exiting blender, also testwise enabled autoexecute on prefracture during sim |
Revision 0ab52e7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 22:46 (GMT) |
fix: added extra update call on hook object in custom modifier evaluation |
Revision 84696d3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 20:58 (GMT) |
fix: forgot to accumulate differences of multiple hook modifier changes |
Revision d5d33db by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 20:19 (GMT) |
fix: fake parenting in testfile didnt work anymore after fake hook was added to code, now both should work depending on whether the kinematic flag is set (=parenting) or not (=hook, if vertexgroup and hookmodifiers are used) |
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