Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

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May 19, 2015, 13:55 (GMT)
still fighting with proper transformations in case of multiple fractures
May 18, 2015, 20:40 (GMT)
dynamic fracture: fixed transformation calculation
May 18, 2015, 18:33 (GMT)
dynamic fracture: works a bit more stable now, but still lacks proper transformation calculation and speed takeover from parent to child rigidbodies
May 18, 2015, 14:29 (GMT)
dynamic fracture: attempts with loading and saving, and proper caching, still highly unstable
May 17, 2015, 20:04 (GMT)
first commit of dynamic fracture, still highly unstable, needs fixes in storage handling and memory management
May 7, 2015, 17:52 (GMT)
fix: crash when using fractal boolean with 1 shard and split shards and other misbehavior (boolean did not create valid rigidbodies, so objects were stuck in the air with 1 shard and fast bisect / fast bisect fill created 1 shard too much everytime)
April 19, 2015, 07:54 (GMT)
fix: passive vertexgroup was ignored
April 7, 2015, 16:46 (GMT)
fix: loading subobject group modifiers correctly again
April 7, 2015, 15:10 (GMT)
fix: modifier will respond now to manual changes in transformation (setting values numerically, clear transformations, apply transformations and origins) and ghost setting should be respected properly now with mesh collision shape
April 1, 2015, 11:43 (GMT)
previous merge went wrong somehow, several parts of mesh data transfer code were missing
April 1, 2015, 09:32 (GMT)
compile fixes due to merge
April 1, 2015, 09:31 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.74-release' into fracture_modifier

Conflicts:
intern/cycles/render/scene.cpp
release/datafiles/blender_icons.svg
release/datafiles/blender_icons16/icon16_mod_data_transfer.dat
release/datafiles/blender_icons32/icon32_mod_data_transfer.dat
release/scripts/startup/bl_ui/properties_data_modifier.py
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/BKE_customdata.h
source/blender/blenkernel/BKE_data_transfer.h
source/blender/blenkernel/BKE_mesh_remap.h
source/blender/blenkernel/intern/customdata.c
source/blender/blenkernel/intern/data_transfer.c
source/blender/blenkernel/intern/data_transfer_intern.h
source/blender/blenkernel/intern/deform.c
source/blender/blenkernel/intern/mesh_mapping.c
source/blender/blenkernel/intern/mesh_remap.c
source/blender/blenkernel/intern/object.c
source/blender/editors/include/UI_icons.h
source/blender/editors/object/object_data_transfer.c
source/blender/editors/space_outliner/outliner_draw.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/MOD_modifiertypes.h
source/blender/modifiers/intern/MOD_datatransfer.c
source/blender/modifiers/intern/MOD_util.c
March 31, 2015, 13:39 (GMT)
Point submodules to the final release tag
March 31, 2015, 13:26 (GMT)
Branch is not really a release state!
March 31, 2015, 13:18 (GMT)
Bugfix: Fix for crash when trying to create new action in Shape Key DopeSheet mode

When the active object had no shapekey data, trying to create a new action from the
Shape Keys mode of the DopeSheet would crash. The segfault here was a silly regression
caused by my earlier Action Stashing work.

However, the old (pre-Action Stashing) code here also wasn't that great either.
While it didn't crash, it would still silently create a new action, even if that
could not get assigned/used anywhere. To prevent both of these problems from
happening again, I've added additional null checks, as well as beefing up the poll
callback here to forbid keyframing
March 31, 2015, 13:18 (GMT)
Fix T44077 material update fails in textured mode when VBOs are off.

The issue has been here since we changed drawing code for meshes to use
vertex arrays instead of immediate mode when VBO was off. Basically we
should now always invalidate the GPU objects regardless of the VBO
setting in the preferences.

The bug has been there since 2.73 at least, but what made it apparent
now is that new version resets preferences and as an extension the VBO
flag.

Should be included in final 2.74 release
March 31, 2015, 13:18 (GMT)
Fix T44201: Crash Deleting Hierarchy in Outliner

Typical error using '->next' member of a freed linked list item. A bit trickier
even here, since we have some recursion...

Trivial fix for nasty crasher, safe for 2.74 imho?
March 31, 2015, 13:18 (GMT)
Remove use_invert_vertex_group use_ prefix

To match other modifiers.
March 31, 2015, 13:18 (GMT)
Fix T41191: Custom Loop Normals Viewport shading not updating when set from py script

Missing update tagging...

Safe for 2.74.
March 31, 2015, 13:18 (GMT)
Fix T44137: bpy.path.is_subdir fails

`bpy.path.is_subdir("/abc/def/ghi","/abc/de")` incorrectly returned True
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021