Blender Git Loki

Blender Git "fracture_modifier-master" branch commits.

Page: 93 / 129

February 23, 2015, 20:01 (GMT)
fix: crasher at loading objects with subobject groups, but TODO, sometimes odd mesh error (like missing texture or even 1 displaced vertex, probably due to threading issues ?)
February 23, 2015, 13:20 (GMT)
fix: loading for subobject groups partially fixed, needs manual refresh afterwards still, TODO, proper material handling ("merge" object materials)
February 23, 2015, 09:51 (GMT)
fix: sub object groups should work a bit more reliable now, did crash very often before
February 22, 2015, 10:05 (GMT)
simplified greasepencil to mesh code (in fracture by greasepencil edge) a bit
February 22, 2015, 00:44 (GMT)
good performance improvement for autohide, using BM_face_at_index() now instead of BM_face_at_index_find(), which makes it reasonably faster
February 21, 2015, 21:55 (GMT)
fix: improved "fix normals" in conjunction with autohide, might be slower, but looks way better with the right settings (as in fix normals search radius and autohide distance) now, using limited dissolve with keep normals operator (during autohide)
February 21, 2015, 13:04 (GMT)
fix: skip invalid shards when doing voronoi+bisect+fill, (less than 3 verts), this caused crashes when trying to load files with fracture results being stored this way
February 20, 2015, 11:57 (GMT)
fix: some performance optimization when rebuilding constraints on triggered objects (was calling unnecessary restoreKinematic() function in this case)
February 19, 2015, 17:58 (GMT)
fix: rewrote clustering so it operates on the mesh islands now prior to constraint generation, instead of operating on shards only during fracture time
February 18, 2015, 22:33 (GMT)
fix: mesh was messed up if you used no pointsource, just the islands.
February 18, 2015, 19:46 (GMT)
added greasepencil edge fracture, the direction of cutting is currently limited to global X, Y or Z axis
February 18, 2015, 10:57 (GMT)
fix: cutter groups should work mostly now
February 17, 2015, 21:39 (GMT)
fix : set some better default values for Fractal Boolean, so the object / default cube should not explode automatically, but its far from optimal still this way.... (active objects with Mesh Shape cause unstable simulation behavior)
February 17, 2015, 21:13 (GMT)
fix : forgot to set inner material with fractal boolean
February 17, 2015, 20:37 (GMT)
added cutter groups, this is intended to define custom sets of objects to make boolean cuts against, but its still WIP, as it still fails too often
February 15, 2015, 18:32 (GMT)
revert bad activation fix for triggering, caused crashes in some cases (like on non-kinematic triggers)
February 13, 2015, 15:47 (GMT)
fix: trigger system now triggers in time, there was a delay before due to unnecessary postponed revalidation, now the shards are directly activated on hit
February 10, 2015, 21:37 (GMT)
fix: for severe performance issue with fractal, did unnecessary unwrapping operations there
February 10, 2015, 09:49 (GMT)
crash fix: removing the fracture modifier again from object without executing fracture first did crash
February 9, 2015, 13:24 (GMT)
limit autohide distance between 0.0 and 10.0 (mostly very low positive values are used, like 0.001)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021