Blender Git Loki

Blender Git "fracture_modifier" branch commits.

Page: 89 / 130

June 3, 2015, 09:25 (GMT)
for now, deactivate loading for dynamic files again, there are still issues to solve (like proper cache handling after loading)
June 3, 2015, 09:01 (GMT)
dynamic fracture: cache works much better now
June 2, 2015, 13:44 (GMT)
dynamic fracture: slightly improved caching behavior, but it still flickers and doesnt continue simulation properly after cache ends
June 2, 2015, 12:27 (GMT)
fix: small rotation fix for dynamic fracture and fix for shard lookup
June 1, 2015, 19:27 (GMT)
fix: crash when repeatedly refracturing in prefractured mode with same settings
June 1, 2015, 18:26 (GMT)
fix: crashes with dynamic fracture, but this is still WIP !
June 1, 2015, 13:40 (GMT)
some performance improvement with mouse based fracture (addon), only attempting to refracture necessary shards
May 27, 2015, 16:29 (GMT)
dynamic fracture: do reset after settings changes and clean up constraints now too in dynamic fracture events
May 21, 2015, 16:28 (GMT)
dynamic fracture: now multiple dynamic objects can exist, need to test interaction with prefractured, though
May 21, 2015, 10:02 (GMT)
dynamic fracture: fix for loss of rotation, and transferring speeds of parent shards to children now
May 20, 2015, 21:03 (GMT)
dynamic fracture: finally the transforms seem correct... but this mode still is highly unstable, and is prone to crash often, use sparsely !
May 19, 2015, 14:35 (GMT)
hrm, now somethings with caching is broken... need to investigate
May 19, 2015, 13:55 (GMT)
still fighting with proper transformations in case of multiple fractures
May 18, 2015, 20:40 (GMT)
dynamic fracture: fixed transformation calculation
May 18, 2015, 18:33 (GMT)
dynamic fracture: works a bit more stable now, but still lacks proper transformation calculation and speed takeover from parent to child rigidbodies
May 18, 2015, 14:29 (GMT)
dynamic fracture: attempts with loading and saving, and proper caching, still highly unstable
May 17, 2015, 20:04 (GMT)
first commit of dynamic fracture, still highly unstable, needs fixes in storage handling and memory management
May 7, 2015, 17:52 (GMT)
fix: crash when using fractal boolean with 1 shard and split shards and other misbehavior (boolean did not create valid rigidbodies, so objects were stuck in the air with 1 shard and fast bisect / fast bisect fill created 1 shard too much everytime)
April 19, 2015, 07:54 (GMT)
fix: passive vertexgroup was ignored
April 7, 2015, 16:46 (GMT)
fix: loading subobject group modifiers correctly again
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021