Blender Git Loki

Blender Git "gooseberry_farm" branch commits.

Page: 61 / 93

January 22, 2015, 18:50 (GMT)
Disabled fallback path drawing for now, is currently nested inside the
OpenGL immediate mode calls.
January 22, 2015, 18:50 (GMT)
Ignore paths with segments == -1, this is used to indicated hidden
children.
January 22, 2015, 18:50 (GMT)
Use line drawing as a fallback if only one child is assigned to a parent.
January 22, 2015, 18:50 (GMT)
Fix for recent particle drawing commit, need to update the local draw
data variable after changing the buffer.
January 22, 2015, 18:50 (GMT)
Don't draw 2-sided flat hulls, this just gives ugly Z fighting.
January 22, 2015, 18:50 (GMT)
Sorting of child particles by primary parent and offset in hair space.

This is a prerequisite for constructing the convex hull of child paths
around a parent.
January 22, 2015, 18:50 (GMT)
Simple immediate-mode OpenGL drawing for convex child hair hulls.
January 22, 2015, 18:50 (GMT)
More code cleanup to avoid crazy huge and messy particle functions.
January 22, 2015, 18:50 (GMT)
Calculate normals and use smooth shading in the strand direction for
child hulls.

Note that the perpendicular direction around the hair bundles is not
smooth-shaded. Smooth shading doesn't make as much sense there because
large angles are common in this direction and give awkward shading
results.
January 22, 2015, 18:50 (GMT)
Cleanup: Make path update flag tests a little bit more understandable.
January 22, 2015, 18:50 (GMT)
New draw mode 'HULL' for hair drawing.

Not implemented yet, currently uses just the child path drawing.
January 22, 2015, 11:14 (GMT)
quiet py exception
January 21, 2015, 19:53 (GMT)
Merge branch 'master' into gooseberry
January 21, 2015, 13:05 (GMT)
Merge branch 'master' into gooseberry
January 21, 2015, 09:38 (GMT)
Removed the solver_index from cloth vertices.

This was used as part of the "sim preview" feature, where some amount of
vertices were tagged as disabled in the particle system. Due to the
mind twisting complexity of using the nested cloth modifier to simulate
hair strands indirectly it became necessary to still store all the
vertices, but then disable them again on the solver level ... If this
ever gets reimplemented it must be done in a sane way, avoiding the
cloth step altogether.
January 21, 2015, 09:13 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
source/blender/physics/intern/BPH_mass_spring.cpp
source/blender/physics/intern/implicit_blender.c
January 20, 2015, 10:50 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
source/blender/physics/intern/BPH_mass_spring.cpp
January 20, 2015, 10:10 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
source/blender/blenkernel/BKE_cloth.h
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/collision.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/physics/particle_edit.c
source/blender/makesdna/DNA_particle_types.h
source/blender/physics/BPH_mass_spring.h
source/blender/physics/intern/BPH_mass_spring.cpp
source/blender/physics/intern/implicit_blender.c
January 19, 2015, 14:09 (GMT)
Fix for incorrect DNA field name in versioning, causes constant
resetting of clump noise size on reload.
January 19, 2015, 12:32 (GMT)
Use separate flags to enable/disable clump and roughness curves for
child hairs.

This allows disabling the curves temporarily without losing the setup.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021