Blender Git Loki

Blender Git "hair_object" branch commits.

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August 29, 2018, 07:52 (GMT)
New object type for hair systems.
August 12, 2018, 12:48 (GMT)
Remove the hair modifier.

A new object type for hair will be used instead.
August 12, 2018, 11:52 (GMT)
Merge branch 'blender2.8' into hair_guides
August 12, 2018, 10:05 (GMT)
Merge branch 'tmp_hair_curves' into hair_guides
August 12, 2018, 09:33 (GMT)
Separate buffer texture for hair index for each vertex.

This is needed for allowing variable length hair strands, where the hair index can not
simply be calculated from the vertex index based on a fixed-length strand.
July 22, 2018, 12:54 (GMT)
Fix the hairStrandsRes uniform for particle hair.
July 22, 2018, 11:46 (GMT)
Correct point and element counts for particle hair.
July 15, 2018, 12:07 (GMT)
Post merge fixes.
July 15, 2018, 11:44 (GMT)
Post merge fixes.
July 15, 2018, 11:28 (GMT)
Merge branch 'hair_guides' into tmp_hair_curves
July 15, 2018, 11:16 (GMT)
Merge branch 'blender2.8' into hair_guides
July 15, 2018, 10:41 (GMT)
Change the uniform strand_res value to strands_len, point_len and elem_len counts.
July 15, 2018, 08:12 (GMT)
Rename proc_buf to proc_point_buf to make it consistent with the main control point buffer.
July 10, 2018, 06:53 (GMT)
Merge branch 'hair_guides' into tmp_hair_curves
July 10, 2018, 06:34 (GMT)
Merge branch 'blender2.8' into hair_guides
July 3, 2018, 06:42 (GMT)
Merge branch 'hair_guides' into tmp_hair_curves
July 3, 2018, 06:38 (GMT)
Merge branch 'blender2.8' into hair_guides
July 3, 2018, 06:33 (GMT)
Construct hair strands data from hair systems (no real UV/MCol yet).
July 3, 2018, 06:32 (GMT)
Extend default material function for Eevee to work with hair systems.
July 2, 2018, 07:22 (GMT)
Fix a few minor crashes from unfinished hair shader code.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021