Revision c2765bd by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 10, 2014, 12:55 (GMT) |
Fix for invalid ID access during versioning. For now is fixed by doing a versioning hack in the lib_link function, but would be nicer to avoid this altogether for forward compatibility. |
Revision 5739db1 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 10, 2014, 08:37 (GMT) |
Merge branch 'hair_immediate_fixes' into gooseberry |
Revision ed19740 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 10, 2014, 08:33 (GMT) |
Merge branch 'master' into hair_immediate_fixes |
Revision af0de1c by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 10, 2014, 08:29 (GMT) |
Interpolation for non-simulated hairs in preview. This generates a somewhat believable overall look for the hair system by blending simulated hairs. For small number of hairs and small preview ratios this can get quite inaccurate, but that's the tradeoff for getting preview functionality ... |
Revision 7cd6d9a by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 9, 2014, 10:52 (GMT) |
Calculate blending weights for preview hairs by constructing a kd-tree of simulated hairs and using nearest neighbors. |
Revision 06a854c by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 9, 2014, 10:18 (GMT) |
Removed debug prints. |
Revision 0d2dfcb by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 9, 2014, 10:14 (GMT) |
Solved various update issues with the hair preview factor. This is still terribly messy, especially because every change of the particle system has to be piped through the dummy cloth modifier somehow. The automatic caching system also tends to get in the way a lot; after changing the preview factor one basically always has to start at frame 1 currently because the cloth modifier has to be reconstructed and forgets about all caching. |
Revision face972 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 20:51 (GMT) |
Widgets: * Add option for shaded/non shaded widgets * Normalize arrow widget size to 1.0 so size is predictable. Probably will use the same scheme for other widgets as well |
Revision e8d49c0 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 18:11 (GMT) |
All translation axis now drawn and operated through the widget system. |
Revision 334b25a by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 17:34 (GMT) |
* Manipulator Y 3D arrow moved and rotated correctly. * Light manipulator doing undo now * Scons should be fixed. |
Revision e15819d by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 16:32 (GMT) |
Green widget handles y translation properly. |
Revision c1ffa9d by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 16:13 (GMT) |
ManipulatorGroup customdata. Make WidgetGroup data private. |
Revision 3a55705 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 14:56 (GMT) |
WidgetGroup now handles updating the manipulator properties. Still not hooked new arrow widget to the system |
Revision 02b81b3 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 13:50 (GMT) |
Add python exporter that exports a mesh in a C file in a renderer-ready format (vertices + normals + triangle vertex indices) This will allow us to create widgets in blender instead of defining them programmatically. May also support facegroups for different colors in the future though they must be somehow tied to the UI colors. |
Revision 671a508 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 10:45 (GMT) |
Enable depth testing for widgets. Especially if we have many widgets on screen, sorting them will be difficult and for mesh-armature widgets it will be unavoidable if we want to avoid tweaking "back" surfaces. |
Revision e2c5839 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 8, 2014, 10:31 (GMT) |
Merge branch 'master' into wiggly-widgets |
Revision 237d7f3 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 7, 2014, 18:29 (GMT) |
Complete shaded arrow widget code. It will need sorting if keep the shading. |
Revision b9b0495 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 7, 2014, 17:09 (GMT) |
WIP redesign of the system. Nothing functional (not even manipulator). There is first code for display of an arrow widget. The manipulator will use those when they are ready. Basically the manipulator is now a WidgetGroup. WidgetGroups are a new entity and they manage a group of related widgets. They should be responsible for state update, drawing and polling of their widgets and can be bound to specific rules. There is a big design plan on a whiteboard beside me, it will take a few big commits still to take shape though. One thing at a time, I am first making reusable arrow widgets that will allow us replace the translate widgets properly. There are a few reusable widgets planned, more to come later. |
Revision dd9f957 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) October 7, 2014, 15:27 (GMT) |
Preliminary commit for simulation preview. |
Revision 6f0602c by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) October 7, 2014, 10:48 (GMT) |
Dragging the light handle will now point the lamp to the point in 3D where user is dragging over. |
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