May 12, 2021, 02:14 (GMT) |
Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts When checking if the mesh has only one Face Set only the current active component for expand needs to be checked. Otherwhise other components that won't be modified by Expand that contain other IDs will be taken into account, making the Face Set deletion go into an infinite loop. Reviewed By: JacquesLucke Maniphest Tasks: T88060 Differential Revision: https://developer.blender.org/D11169 |
May 12, 2021, 02:14 (GMT) |
Revision 367e309 by Antonio Vazquez / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
GPencil: Remove `B` key to create Blank Keyframe in Drawing mode We have the `I` menu for that. This is part of the old code. |
Revision 491ee6f by Antonio Vazquez / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
GPencil: Rename prop `dilate_pixels` to `dilate` Better avoid units in name. |
May 12, 2021, 02:14 (GMT) |
Fix T54339: Shapekey Max value doesn't clamp existing value Update the "current value" of the Shape Key blend amount when value is not within the min/max range. New function `rna_ShapeKey_update_minmax` used to update and clamp the current value. Reviewed By: mano-wii, lichtwerk, #animation_rigging, sybren Maniphest Tasks: T54339 Differential Revision: https://developer.blender.org/D11071 |
May 12, 2021, 02:14 (GMT) |
Fix T87764: Mem-leak during viewport rendering. When a scene uses cryptomatte the viewport rendering would lead to a memory leak. The reason was that all image renders (viewport+final) activated cryptomatte. But is only used for final rendering. This patch only activates cryptomatte when doing final rendering. |
Revision bef3836 by Alexander Gavrilov / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
Animation: move Cycle-Aware Keying to the Keying popover. The Cycle-Aware Keying option was added in 2.8 and is used to allow keyframing over cyclic F-Curves without disturbing the cycle (e.g. overwriting an end keyframe updates both ends). This effect is not limited to auto keyframing and is applied to any key insertion, but when the popovers were rearranged it was put in the Auto-Keyframing related one for some reason. This is misleading, especially since because of that the option is incorrectly greyed out when auto keyframing is disabled, so move it to the generic Keyframing popover. Differential Revision: https://developer.blender.org/D11213 |
May 12, 2021, 02:14 (GMT) |
Fix warning on Apple Clang, missing override specifier Was giving a warning: ``` BKE_spline.hh:293:35: warning: 'interpolate_to_evaluated_points' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] ``` |
May 12, 2021, 02:14 (GMT) |
Fix T88145: Dynamic Paint initial color using vertex color not working as expected Mistake in {rBe48c4d73d378}. Was using the vertex index as a lookup for the loop color (instead of the loop index). (Issue was not present in original D1429 btw). Maniphest Tasks: T88145 Differential Revision: https://developer.blender.org/D11212 |
Revision 6afe643 by Manuel Castilla / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
Compositor: Add vars and methods for easier image looping These variables and methods should make it easier to loop through buffers elements/pixels. They take into account single element buffers. Single element buffers can be used for set operations to reduce memory usage. Usage example: P2078 Reviewed By: #compositing, jbakker Differential Revision: https://developer.blender.org/D11015 |
May 12, 2021, 02:14 (GMT) |
Cleanup: too small loop variable type Clang-Tidy: bugprone-too-small-loop-variable |
May 12, 2021, 02:14 (GMT) |
Functions: support materialize virtual array to initialized span |
Revision de8a323 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
Cleanup: spelling |
Revision 5e712c4 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
Cleanup: unused variable warning |
May 12, 2021, 02:14 (GMT) |
Cleanup: Remove double import in previous commit. |
May 12, 2021, 02:14 (GMT) |
Enable CLog for GPU test cases. |
Revision 50c9d4f by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) May 12, 2021, 02:14 (GMT) |
Cleanup: correct/clarify PlayAnim comments |
May 10, 2021, 05:47 (GMT) |
LineArt: Floating edge chaining option |
May 10, 2021, 03:49 (GMT) |
LineArt: better ui logic for crease threshold. |
May 10, 2021, 03:38 (GMT) |
LineArt: Filtering feature line using face mark. |
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