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Blender Git "mathutils_bvhtree" branch commits.

July 28, 2015, 01:10 (GMT)
Cleanup: ws & redundant 'struct'
July 28, 2015, 00:58 (GMT)
Merge branch 'master' into mathutils_bvhtree
July 16, 2015, 08:52 (GMT)
Use PyC_AsArray macro
July 15, 2015, 17:05 (GMT)
error in last commit
July 15, 2015, 17:01 (GMT)
Check range of triangles passed into new bvhtrees

Avoid crashesing on invalid data
July 15, 2015, 16:52 (GMT)
Avoid using PySequence functions, instead use PySequence_Fast

to support same featureset but avoid slow lookups.

Also fixes refcount leak accessing verts.
July 15, 2015, 16:36 (GMT)
July 15, 2015, 16:30 (GMT)
zero 3rd member of 2d arrays passed to mathutils.kdtree
July 15, 2015, 16:28 (GMT)
share generic parsing functions
July 15, 2015, 15:59 (GMT)
misc docstring tweaks
July 15, 2015, 11:29 (GMT)
Minor edits to custom bvh

- use array triples & UNPACK macro
- replace (int)PyLong_AsLong -> _PyLong_AsInt
July 15, 2015, 11:28 (GMT)
Merge branch 'master' into mathutils_bvhtree
July 14, 2015, 15:27 (GMT)
Another alternative BVH Tree representation for totally custom user

The new constructor method allows creating a BVHTree from a list of
vertices and triangles directly, without a separate mesh representation.
July 14, 2015, 11:49 (GMT)
Merge branch 'master' into mathutils_bvhtree
April 29, 2015, 09:26 (GMT)
mathutils_bvhtree: Changed parameters for the ray_cast function from
point+ray to point+direction+distance.

This is more convenient to use in general, and more consistent with
the BKE code.
April 29, 2015, 08:41 (GMT)
mathutils_bvhtree: Changed type names for bvhtree elements to make them
more consistent with other API parts.

In particular using TESSFACE instead of FACE for clarity.
April 29, 2015, 08:38 (GMT)
mathutils_bvhtree: Support various types of DerivedMesh data, based on
requested settings.
April 29, 2015, 07:37 (GMT)
mathutils_bvhtree: Removed unnecessary dealloc function for bpy types.
April 29, 2015, 07:34 (GMT)
mathutils_bvhtree: Changed return values of find-nearest functions to
plain distance instead of squared distance.

For bpy API a consistent use of plain distance is less confusing and
the overhead is not very relevant.
April 29, 2015, 07:11 (GMT)
Merge branch 'master' into mathutils_bvhtree
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021