Revision 4ba7201 by Julian Eisel October 15, 2021, 16:53 (GMT) |
Asset Browser: Hide Import Types menu for "Current File" asset library This menu doesn't have an effect on the importing while in the "Current File" asset library. This can be quite confusing. However, just hiding the menu may be a temporary solution. Decision actually to instead show a different menu, that allows choosing between duplicating and reusing data on drop. This is being reviewed here https://developer.blender.org/D12879. Meanwhile (or in case we end up rejecting that), this change should avoid some confusion. Differential Revision: https://developer.blender.org/D12752 |
Revision b66b3f5 by Brecht Van Lommel October 15, 2021, 16:25 (GMT) |
Fix T92032: Cycles panoramic cameras do not support shift |
Revision 7bf9c70 by Philipp Oeser October 15, 2021, 14:57 (GMT) |
Fix T92083: Crash renaming bone used in Armature modifier on curve This is caused by {rB3b6ee8cee708}. Since rigging curves with armatures only works with envelopes (if I am not mistaken), this stirs up the question again why we actually give the choice for vertex groups in parenting. Anyways, curves can have armature modifiers and renaming bones should not crash. Now make sure we only go down the route of `BKE_object_defgroup_list` and `BKE_object_defgroup_find_name` if vertex groups are actually supported. Maniphest Tasks: T92083 Differential Revision: https://developer.blender.org/D12876 |
Revision 1048878 by Charlie Jolly October 15, 2021, 14:28 (GMT) |
Geometry Nodes: Add Voronoi Texture Port shader Voronoi to GN Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12725 |
Revision 6e4ab5b by Campbell Barton October 15, 2021, 14:13 (GMT) |
Fix crash handling tool-keymap events There was a rare crash in WM_event_get_keymap_from_toolsystem_fallback when wm->winactive was NULL. This could happen when the event was handled immediately after closing a window. |
Revision d4f1bc5 by Charlie Jolly October 15, 2021, 14:03 (GMT) |
Geometry Nodes: Port shader gradient texture node Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D12717 |
Revision 78b5050 by Charlie Jolly October 15, 2021, 14:01 (GMT) |
Cycles: Voronoi noise, fix uninitialised variable Caused a debug crash in Windows MSVS. Reviewed By: brecht Differential Revision: https://developer.blender.org/D12873 |
Revision 53f25df by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Fix T92128: Cycles CUDA wrong hair attributes, after recent changes |
Revision 7037615 by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Fix Cycles Python error with pinned materials in properties editor |
Revision 2ba7c3a by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Cleanup: refactor to make number of channels for shader evaluation variable |
Revision eb71157 by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Cleanup: add utility functions for packing integers |
Revision 509b637 by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Cleanup: don't copy constant memory to GPU multiple times for displacement |
Revision 5d56506 by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Cleanup: refactor OptiX shadow intersection for upcoming changes |
Revision 2f36762 by Brecht Van Lommel October 15, 2021, 13:42 (GMT) |
Cleanup: refactor BVH2 shadow intersection for upcoming changes |
Revision f834939 by Jacques Lucke October 15, 2021, 11:39 (GMT) |
Geometry Nodes: fix getting mutable geometry component The previous code did not take into account that they geometry component may not be mutable because it is shared between multiple geometry sets. |
Revision da3946b by Julian Eisel October 15, 2021, 10:38 (GMT) |
Fix wrong DNA struct element lookup in versioning The type of the element is `short`, not `int`. Harmless since this was checking for a specific version anyway. |
Revision aca3814 by Jacques Lucke October 15, 2021, 10:12 (GMT) |
Fix T92131: handle node declaration in material properties The issue was that this menu was only looking at socket templates, but not at the new node declarations. This fix is to just check those as well. The fix comes with a small refactor that makes the memory management a bit simpler. Differential Revision: https://developer.blender.org/D12866 |
Revision e46055a by Pablo Vazquez October 15, 2021, 09:54 (GMT) |
UI: Fix offset of vertical scale indicators `BLF_height_max()` uses the tallest character in the font, and many characters in our font are taller than numbers. Use `BLF_height` with `0` as reference instead. Fix by @harley, thanks! |
October 15, 2021, 09:42 (GMT) |
Cleanup: Commonize code for checking scene lights/world settings There were several places attempting to check to see if scene lights and world were enabled for display. This tries to find a common place for both of these to reduce duplication. Honestly, I couldn't find a really good spot for these and settled on DRW_engine. It's not the best spot since they're not strictly drawing related, but let's start here. Reviewed By: fclem Differential Revision: https://developer.blender.org/D12658 |
Revision 30bed87 by Clément Foucault October 15, 2021, 09:24 (GMT) |
Fix T92226 EEVEE: AO misaligned on first sample Caused by tricky state tracking. `GPU_framebuffer_bind()` is updating the framebuffer on first time and will reset the viewport state of it. |
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