Revision c30fb00 by Campbell Barton February 6, 2013, 15:57 (GMT) |
problem with own changes to triabgulate: calling beauty fill directly would re-allocate the faces which mean't triangulates output slots pointers became invalid. (noticed when using from py api) |
Revision 296444e by Campbell Barton February 6, 2013, 14:02 (GMT) |
style cleanup: some warnigs & spelling. |
Revision 8b1fb0f by Lukas Toenne February 6, 2013, 13:59 (GMT) |
Fix #34115, Group Node corrupted by frames. The group node operators offset nodes when moving them between node trees, but this should only be done for "free", un-parented nodes not attached to a frame, otherwise the node loc is relative to the parent node. |
Revision 12ef1b6 by Campbell Barton February 6, 2013, 13:14 (GMT) |
fix for building blender as a python module, changes to internal import behavior of py3.3 broke it. |
Revision c80db58 by Campbell Barton February 6, 2013, 13:07 (GMT) |
some fixes for building blender as a python module again (wip, more work needed). |
Revision f0ce8a5 by Ton Roosendaal February 6, 2013, 12:16 (GMT) |
Bugfix #34046 Linked Armature with local proxy, using feature "Custom shape at other bone" stopped working on undo/redo. It was actually a bug in the original commit (r26600, april 2010), storing a pointer from the library bone into the local proxy bone. That's strictly forbidden in Blender, but it never showed up because on every undo-redo a complete proxy-sync was called again. To allow undo/redo I had to disable this syncing, except for file load. Hence the feature got lost :) The fix is simple; just store the pointer to its own local bone instead. |
Revision 2ea0826 by Campbell Barton February 6, 2013, 11:24 (GMT) |
add more path debug prints when PATH_DEBUG is defined. |
Revision 23bf087 by Monique Dewanchand February 6, 2013, 08:40 (GMT) |
Code clean up translate node added constants. moved the code to a separate class. so it can be reused for other nodes |
Revision a78cf85 by Campbell Barton February 6, 2013, 04:16 (GMT) |
add missing bullet header to cmake, quiet reports from 'make test_cmake' |
Revision 441c7fb by Campbell Barton February 6, 2013, 02:48 (GMT) |
fix for crashes running some operators in background mode and some divide by zero errors. |
Revision 6ff014a by Joshua Leung February 6, 2013, 01:36 (GMT) |
Bugfix [#34123] Armature "Switch Direction" doesn't work when selected bone belongs to more than one chain For example: /----->C A-->B-: ----->D If bone B is selected, then it would get operated on twice, creating the illusion that it had not been operated on. This is because we traverse up the chains (child to parent) as the EditBone structure only stores parent to children relationships only. A second invocation of this operator would then work fine, as all the links to other bones would have been removed, thus preventing further problems. Fixed by tagging bones that have been operated on. |
Revision 2c1219d by Campbell Barton February 6, 2013, 01:28 (GMT) |
enable xinerama for scons. |
Revision f40dc45 by Campbell Barton February 6, 2013, 00:48 (GMT) |
fix [#34125] Crash when bake margin = 0 regression since 2.65, just missing NULL check. |
Revision b64858c by Sergej Reich February 5, 2013, 21:51 (GMT) |
rigidbody: Use ARROWS empty draw type when creating constraints Since we don't have constraint visualization yet, it's useful to see where the individual axes point. |
Revision 83b8cbe by Sergej Reich February 5, 2013, 21:51 (GMT) |
rigidbody: Code cleanup Stupid oversight, don't use floats for indices. |
Revision aa02ca1 by Sergej Reich February 5, 2013, 21:51 (GMT) |
rigidbody: Invert spring damping range Before 1 was no damping, which is inconsistent with the rest of the simulation. |
Revision 6afecfe by Sergej Reich February 5, 2013, 21:51 (GMT) |
rigidbody: Don't use units for spring stiffness |
Revision 98ecb72 by jens verwiebe February 5, 2013, 19:49 (GMT) |
OSX/cmake/scons: python version foolproof |
Revision 7ef9e25 by jens verwiebe February 5, 2013, 18:24 (GMT) |
OSX/cmake: Fix ypthn version for module compile |
Revision 134c656 by Ton Roosendaal February 5, 2013, 16:16 (GMT) |
New matcap collection for default in release. It's now 24 images, ordered from regular diffuse to more shiny, stone, wax, eflective, glass and two non-realistic ones. The menu now shows it in 3 rows. I made the previews a bit smaller, 96 pixels, like the brushes for painting. Thanks everyone for submitting pics! I updated the credit file too, but name from one person is missing still, will be added next. |
|