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Revision d6b166d by Joshua Leung
January 29, 2013, 02:00 (GMT)
Bugfix [#34012] Skeleton Sketching settings unclear

Although the bug report here wasn't exactly clear about what exactly was wrong,
it soon became apparent that the UI stuff here was in need of some love.

Changes:
* Ported over missing tooltips from 2.49 (i.e. most of them)
* Fixed a few incorrect tooltips (mostly the subdivision length settings)
* Made the autonaming and number/side settings slightly clearer - number/side
are used to replace placeholders in the names of template bones (&N and &S
respectively) when autonaming is disabled. When it is enabled, these values are
determined automatically.
January 29, 2013, 01:43 (GMT)
Window menu: Make Screencast (should be Save?, to match screenshot?) option.

Thought of setting the operator context before so it wouldnt invoke the confirmation dialog, but better leave it by default to confirm since it might be clicked by mistake and start dumping video/image-sequence and can get annoying.
January 29, 2013, 01:37 (GMT)
minor improvement to edge slide, normalize the edge vectors that accumulate the direction, otherwise longer edges would skew the direction.
January 29, 2013, 01:31 (GMT)
code cleanup: add some comments about to get_next_loop() for edge slide, also name vars better (was using meaningless names).
January 29, 2013, 01:23 (GMT)
fix for edge slide bug, when there were no edges to slide along the direction calculated from the face would be wrong half the time (depending on the edge loop direction which is arbitrary).
Revision 004d0a3 by Joshua Leung
January 29, 2013, 01:23 (GMT)
Whitespace
January 29, 2013, 01:02 (GMT)
code cleanup: just variable naming
January 29, 2013, 00:20 (GMT)
code cleanup: var rename and add assert, when writing to out of bounds array.
minor edit to recent tip change.
January 28, 2013, 23:58 (GMT)
Better tooltips for the Full Screen option on Save Screenshot/Screencast operators.
Revision d4366b6 by Joshua Leung
January 28, 2013, 23:57 (GMT)
Bugfix [#34019] Limit Constraints still affected transforms when turned off

Limit Constraints (i.e. Limit Location/Rotation/Scale/Distance) with 'For
Transform' option enabled would still be applied when transforming objects even
when they were turned off using the eye icon in the constraint panel headers.
The "off" flag was never added to the checks for muted or disabled constraints
to be skipped here.
January 28, 2013, 23:06 (GMT)
Info Editor: Adding Save Screenshot option to the Window menu, was only available through search or shortcut (CTRL+F3)
January 28, 2013, 22:08 (GMT)
Cycles Preview: Rotated Suzanne a bit for better angle. Raised the intensity of the mesh light, and moved the mesh/lamp to also be in the layer of World Sphere preview (was black previously, since it had no lamps)
January 28, 2013, 19:15 (GMT)
Cycles Preview Blend:
* Added UV Mapping for objects, so Image textures will work.
January 28, 2013, 18:46 (GMT)
Fix [#34023] r54146 breaks name-display of default "UI_UL_list"

draw_item *is* optional (it then uses default C function), even though there is not much sense to register a class without it, except for our default UI_UL_list!
January 28, 2013, 17:49 (GMT)
Scons:
* Fix for new cycles_preview.blend
January 28, 2013, 17:37 (GMT)
Cycles: preview rendering support for world/material/lamp.

Patch by Sergey, .blend by Thomas and some further tweaks by me.

Still to solve later: allow external engines to specify own preview .blend, for
now the code here is doing too much magic hacking on the preview scene still.
Revision 74e5132 by Lukas Toenne
January 28, 2013, 13:33 (GMT)
Fix for RNA function flag conflict: FUNC_USE_REPORTS was using same bits as FUNC_REGISTER. Previously errors resulting from this could go unnoticed because of broken FUNC_REGISTER test (all functions considered optional). Watch this in future ...
January 28, 2013, 13:29 (GMT)
Fix #34004: crash when canceling ongoing render with scene strip

Issue was caused by recursive call of RE_BlenderFrame. Solved by
reshuffling image pool init/free in do_render_all_options.

Should be harmless, but doublecheck on this is welcome.
January 28, 2013, 12:57 (GMT)
Fix for wrong icons buffer initialization happens for cards
without NPOT support. Was wrong stride used for memcpy leading
to wrong memory writes in def_internal_icon.

It's a regression since matcap commit.

Should fix the following reports:
- #33993: Crash on Blender startup (Vista x32)
- #33996: Latest build crashes on win xp
January 28, 2013, 12:42 (GMT)
fix [#34018] Delete Edge Loop undo works not als expected.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021