Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 4f565d4 by Joshua Leung
January 26, 2013, 05:28 (GMT)
Motion Path calculations for objects now takes rigidbodies sim effects into
account
January 26, 2013, 03:30 (GMT)
real fix for Logic Bricks UI smart controller (#33746)
previous commit (54102) actually reintroduces an old bug where Blender sigfaults when
the sensor and controllers are not from the active object.

The real fix for report #33746 is to clear the "object" property after the operator ran.
I'm not sure why when I call the operator from command line the property is cleared, but not
when I called it from C. Either way all should be working now.
January 26, 2013, 02:46 (GMT)
bugfix for 33746 Unable to add Controller to objects correctly
(live from the global game jam Vancouver ;)
January 25, 2013, 21:21 (GMT)
Fix [#33997] Units Scale in Metric mode displays wrong face area.

Also now display nice "area" units (maybe using "length" units was a perf matter, but anyway, you can't have more than a few tens of values displayed at a time, after that they become unreadable). Easy to undo anyway if we really want to keep ugly "10m" as area display!
January 25, 2013, 15:44 (GMT)
Small tweak: Allow DPI for UI to go up 144, exactly double size of 72.
That makes all default icons draw in full unfiltered 32x32 pixel glory!

January 25, 2013, 13:51 (GMT)
Fix warnings about undefined _POSIX_C_SOURCE with gcc 4.2 on Mac.
January 25, 2013, 10:17 (GMT)
Bugfix #33989

Transparent region drawing and blend broke by commit 53919 5 days ago.
This commit reverts the change.

The claim in previous commit "edited code for readability" is quite
disputable :) The error is hard to notice even.

I also like to emphasize that people should check with owners for code
before committing changes! Cleaning code is first a job for maintainers.

January 25, 2013, 09:57 (GMT)
Increasing dilate erode number of steps.

January 25, 2013, 09:47 (GMT)
committed patch [#33972] dilate/erode optimization

this patch optimizes the dilate/erode step method (hopefully without any functional change),
making its speed not depend on the distance anymore.

Couldn't detect funtional changes so committing. Haven't tested for speed gain.

* credits to erwin94 David M

January 25, 2013, 07:31 (GMT)
Fix for no copy constructor in the Python wrapper of StrokeAttribute.
Revision 204ec89 by Sergej Reich
January 25, 2013, 06:26 (GMT)
rigidbody: Improve add/remove operators

Now all add/remove operators for rigid body objects and constraints
automatically add objects to the appropriate groups and create groups if they
don't exist yet.

This makes handling rigid bodies easier but doesn't take away functionality.
If users want to handle groups manually they just need to create them before
adding any objects.

The previous behaviour was confusing and was even considered to be a bug since
clicking on rigid body in the physics tab seemed to do nothing.
Revision 5c8a978 by Sergej Reich
January 25, 2013, 05:02 (GMT)
scons: Add missing WITH_BULLET define

Fixes [#33980] Ridid Body crashes when changing Collision shape with playback
as well as several other rigid body bugs wtih scons.
January 25, 2013, 02:00 (GMT)
Fix cycles crash that happened with mesh emission and diffuse/glossy ray
visibility disabled on some objects.
January 24, 2013, 21:57 (GMT)
header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree
Revision 7539009 by Sv. Lockal
January 24, 2013, 20:54 (GMT)
Do not redefine math functions for floats if compiler complies with C99 or POSIX.1-2001

This is useful for gcc which does not define sqrtf/powf/... functions with preprocessor and therefore always used sqrt/pow/...
Float functions are generally 20-50% faster than their equivalents for double type.
January 24, 2013, 19:31 (GMT)
Disabled commit that was rendering Blender Internal for Cycles nodes.

Apparently Material nodes allow a mix of Cycles and BI Materials. Nifty!
I should read more docs, like this cool tutorial:
http://urchn.org/post/combining-blender-internal-and-cycles-in-one-render


January 24, 2013, 18:56 (GMT)
Logic mistake in previous commit, broke node materials for Internal render.
Stupid!

January 24, 2013, 17:57 (GMT)
Put back minimum window sizes on 320x240.
This didnt work well with making blender areas into windows.

Real fix: check such minimums based on what's in the window itself... or just
make scaling work flawless.

January 24, 2013, 17:21 (GMT)
Fix #33953: blender crash after few steps with .exr image in compositor

Issue was caused by FILE multilayer ImBuf sharing buffers with render
result, and SEQUENCE multilayer ImBufs duplicating buffers. Which is
nice by it's own. But, changing image source wouldn't remove any loaded
image buffers, meaning if you've got loaded FILE multilayers they'll
likely became invalid.

That behavior of handling multilayers on changing source was done as
a fix for #24976, which is now actually not needed (removing check
for multilayer doesn't change behavior at all).

Just to be sure added check to RNA, so signal wouldn't be fired if
source wasn't actually changed form a menu.
January 24, 2013, 16:20 (GMT)
Fix/workaround for cycles crash when enabling it for preview renders.

Problem is that preview render database is being used, but the new datablock
function still uses G.main, and the mesh was being added to one database but
(attempted to be) removed from another. The proper fix would get rid of the
globals here, will look into that later.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021