Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 24, 2012, 17:32 (GMT)
Looks like I forgot to cleanup that file when we switched to dynamic i18n languages.
December 24, 2012, 15:51 (GMT)
Separate image input and sequencer's color spaces in the UI

This two things were using the same DNA and RNA structures because
internally they're completely the same. However, that was confusing
from the interface point of view.

Now it should be much more clear what's going on there.
December 24, 2012, 14:59 (GMT)
code cleanup: don't alloca zero size and remove paranoid NULL checks (checked all uses and there not needed).
December 24, 2012, 14:21 (GMT)
fix possible bug with ui_item_fit() causing uninitialized variable use.
December 24, 2012, 13:33 (GMT)
Fix #33650: Compositor locks up when input is an unrendered render layer.

Issue was caused by resolution detecting which assumed zero resolution is
undefined one and should be re-evaluated. It doesn't work in cases when
there's a missing input, causing lots of unneeded resolution re-calculation.

It wasn't so much issue in average sized node trees, but it was a real
problem in generated tree from the report.

Currently used pretty simple solution which added a boolean flag to the
node operation which signal whether resolution was ever set or not.

There're probably smarter solutions here but can not think about them.
December 24, 2012, 03:13 (GMT)
BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune).

This commit adds a UI option in the Render properties to enable the new material caching in the converter. This caching can cause problems with Singletexture and Multitexture materials when texface is being used to handle materials. By default this option is enabled and users with broken games have two options:

1) Fix up their materials so they are properly using textures
2) Disable the material caching and take a speed hit during conversion time

Regardless of the setting, caching is always enabled for GLSL materials.
December 24, 2012, 02:59 (GMT)
BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter.
December 24, 2012, 00:29 (GMT)
User Interface / Preferences:
* Added a new "Text Style" area into the theme section, with settings to control font kerning, shadow size, color and offset.
December 23, 2012, 18:58 (GMT)
flip lines to reduce odds of re-execution (non critical race condition when triangles overlap
December 23, 2012, 18:41 (GMT)
Patch for weirdo library recursive linking errors:

In case you accidentally link data in a library file from the main file, Blender would crash.
Now it survives, giving error messages to tell what to fix.

December 23, 2012, 16:09 (GMT)
code cleanup
December 23, 2012, 16:08 (GMT)
fix for use of uninitialized variable with ui_handler_region_menu.
December 23, 2012, 14:34 (GMT)
Compilation fix for collada
December 23, 2012, 14:29 (GMT)
Fix cycles displacement not working well with OSL and multiple objects.
December 23, 2012, 13:58 (GMT)
Add keying "options" parameter to keyframe_insert() bpy_rna function, so now you can enable 'INSERTKEY_NEEDED', 'INSERTKEY_VISUAL' and/or 'INSERTKEY_XYZ_TO_RGB' when you directly key some property from python script (previously those options were only available through keyingsets).

Thanks to Campbell for review!
December 23, 2012, 13:57 (GMT)
Added support of J2K codec for Jpeg2000 writing

This codec is absolutely needed to generate DCP using OpenDCP,
before that external application to convert JP2 to J2K was used
which slowed down export a lot.

New codec is exposed to image format settings panel and called
Codec. Default one is JP2 which creates files with .jp2 extension,
new one is called J2K which creates with .j2c extension.

Other changes:
- Fixed avi jpeg warning which was treating as error here.
- Made it so extension is detecting from ImageFormatData instead
of image file type, which makes it possible to have different
extension for the same file type depending on it's settings.

IRIS format should still be changed (depending on number of
channels it'll be .bw, .rgb or .rgba extension)

- Default image format settings would be set from image buffer
when re-saving it. Makes it possible to easily open .j2c file
and save it using J2K codec (without this change it'll save as
.jp2 using JP2 codec)
December 23, 2012, 13:02 (GMT)
Bug fix (own collection)

Icons in search menus were not drawing on the right location when UI panels were zoomed in large.
Not very common, but annoying. (DPI setting worked fine)

December 23, 2012, 12:53 (GMT)
Cycles: deal a bit better with errors when CUDA runs out of memory, try to avoid crashes.
December 23, 2012, 12:52 (GMT)
Fix #33641: cycles self intersection artifacts with motion blur and one of the
X/Y/Z coordinates close to 0.
December 23, 2012, 11:31 (GMT)
Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021