Revision 58088ec by Bastien Montagne December 24, 2012, 17:32 (GMT) |
Looks like I forgot to cleanup that file when we switched to dynamic i18n languages. |
Revision 2fe36c0 by Sergey Sharybin December 24, 2012, 15:51 (GMT) |
Separate image input and sequencer's color spaces in the UI This two things were using the same DNA and RNA structures because internally they're completely the same. However, that was confusing from the interface point of view. Now it should be much more clear what's going on there. |
Revision fb989c2 by Campbell Barton December 24, 2012, 14:59 (GMT) |
code cleanup: don't alloca zero size and remove paranoid NULL checks (checked all uses and there not needed). |
Revision 128e6d5 by Campbell Barton December 24, 2012, 14:21 (GMT) |
fix possible bug with ui_item_fit() causing uninitialized variable use. |
Revision 8ac1d8a by Sergey Sharybin December 24, 2012, 13:33 (GMT) |
Fix #33650: Compositor locks up when input is an unrendered render layer. Issue was caused by resolution detecting which assumed zero resolution is undefined one and should be re-evaluated. It doesn't work in cases when there's a missing input, causing lots of unneeded resolution re-calculation. It wasn't so much issue in average sized node trees, but it was a real problem in generated tree from the report. Currently used pretty simple solution which added a boolean flag to the node operation which signal whether resolution was ever set or not. There're probably smarter solutions here but can not think about them. |
Revision a1c9241 by Mitchell Stokes December 24, 2012, 03:13 (GMT) |
BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). This commit adds a UI option in the Render properties to enable the new material caching in the converter. This caching can cause problems with Singletexture and Multitexture materials when texface is being used to handle materials. By default this option is enabled and users with broken games have two options: 1) Fix up their materials so they are properly using textures 2) Disable the material caching and take a speed hit during conversion time Regardless of the setting, caching is always enabled for GLSL materials. |
Revision 119665d by Mitchell Stokes December 24, 2012, 02:59 (GMT) |
BGE: Use canvas->SetViewPort() instead of glViewport() in the 2D filter. |
Revision 388c08c by Thomas Dinges December 24, 2012, 00:29 (GMT) |
User Interface / Preferences: * Added a new "Text Style" area into the theme section, with settings to control font kerning, shadow size, color and offset. |
Revision c52468d by Morten Mikkelsen December 23, 2012, 18:58 (GMT) |
flip lines to reduce odds of re-execution (non critical race condition when triangles overlap |
Revision 84eaa87 by Ton Roosendaal December 23, 2012, 18:41 (GMT) |
Patch for weirdo library recursive linking errors: In case you accidentally link data in a library file from the main file, Blender would crash. Now it survives, giving error messages to tell what to fix. |
Revision 9090049 by Campbell Barton December 23, 2012, 16:09 (GMT) |
code cleanup |
Revision 97bdec1 by Campbell Barton December 23, 2012, 16:08 (GMT) |
fix for use of uninitialized variable with ui_handler_region_menu. |
Revision 3217ecb by Sergey Sharybin December 23, 2012, 14:34 (GMT) |
Compilation fix for collada |
Revision 4ee0087 by Brecht Van Lommel December 23, 2012, 14:29 (GMT) |
Fix cycles displacement not working well with OSL and multiple objects. |
Revision 789b2ac by Bastien Montagne December 23, 2012, 13:58 (GMT) |
Add keying "options" parameter to keyframe_insert() bpy_rna function, so now you can enable 'INSERTKEY_NEEDED', 'INSERTKEY_VISUAL' and/or 'INSERTKEY_XYZ_TO_RGB' when you directly key some property from python script (previously those options were only available through keyingsets). Thanks to Campbell for review! |
Revision 851cb9b by Sergey Sharybin December 23, 2012, 13:57 (GMT) |
Added support of J2K codec for Jpeg2000 writing This codec is absolutely needed to generate DCP using OpenDCP, before that external application to convert JP2 to J2K was used which slowed down export a lot. New codec is exposed to image format settings panel and called Codec. Default one is JP2 which creates files with .jp2 extension, new one is called J2K which creates with .j2c extension. Other changes: - Fixed avi jpeg warning which was treating as error here. - Made it so extension is detecting from ImageFormatData instead of image file type, which makes it possible to have different extension for the same file type depending on it's settings. IRIS format should still be changed (depending on number of channels it'll be .bw, .rgb or .rgba extension) - Default image format settings would be set from image buffer when re-saving it. Makes it possible to easily open .j2c file and save it using J2K codec (without this change it'll save as .jp2 using JP2 codec) |
Revision 60ffe9f by Ton Roosendaal December 23, 2012, 13:02 (GMT) |
Bug fix (own collection) Icons in search menus were not drawing on the right location when UI panels were zoomed in large. Not very common, but annoying. (DPI setting worked fine) |
Revision 35c0b82 by Brecht Van Lommel December 23, 2012, 12:53 (GMT) |
Cycles: deal a bit better with errors when CUDA runs out of memory, try to avoid crashes. |
Revision 779662a by Brecht Van Lommel December 23, 2012, 12:52 (GMT) |
Fix #33641: cycles self intersection artifacts with motion blur and one of the X/Y/Z coordinates close to 0. |
Revision ba14beb by Bastien Montagne December 23, 2012, 11:31 (GMT) |
Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel... |
|