Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3636 / 5574

May 3, 2012, 23:41 (GMT)
Camera tracking: show disabled active track even if Show Disabled is switched off
May 3, 2012, 23:39 (GMT)
Possible fix for #31054: cycles viewport rendering not working with CUDA for
computation and ATI card for OpenGL.
May 3, 2012, 23:15 (GMT)
Camera tracking: switch dopesheet information to lazy calculation

All operators which changes tracking data now just tags dopsheet as outdated,
actual re-calculaiton of happens only when this information is actually needed
(like on dopesheet draw).

This makes things a bit faster when there's no dopesheet visible in current
screen and also makes it much easier to update dopesheet using dependency
graph.

Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal
stuff which makes much more sense and also correlated with naming in
file browser.
May 3, 2012, 21:35 (GMT)
code cleanup: double promotion & some style cleanup
May 3, 2012, 21:32 (GMT)
Fix #31258: collada now selects newly added objects after import.

May 3, 2012, 21:19 (GMT)
code cleanup:
- replace iterators with macros
- move vertexCos checks outside the for loops (use 2 for loops).
- style cleanup
May 3, 2012, 20:26 (GMT)
fix for last commit, (warning was without openmp only)
May 3, 2012, 20:06 (GMT)
Fix strand render + instancing render bug, gave tile artifacts.

May 3, 2012, 19:57 (GMT)
style cleanup: formatting and some float/double promotion
May 3, 2012, 19:47 (GMT)
code cleanup: minor changes to get trunk compiling with strict warnings.
May 3, 2012, 19:28 (GMT)
Clip editor: sort order for dopesheet channels

Supported sorting by name, longest tracked segment and total tracked frames.

Internally tracks are stored in Tracking datablock, but sort order is
a clip editor space property and sorting happens on clip editor draw.
If there's no dopesheet opened with different sort orders it's not
a problem due to re-sorting wouldn't happen.

Also fixed draw issue of tracked segments introduced in previous commit.
May 3, 2012, 17:52 (GMT)
Camera tracking: pre-calculate tracked segments for dopesheet channels
May 3, 2012, 17:02 (GMT)
Camera tracking: clear clipboard path before copying tracks to it.
May 3, 2012, 17:00 (GMT)
Camera tracking: apparently one of tracking presets was never merged from tomato
May 3, 2012, 16:35 (GMT)
Fix #31234: vertex normals not update after knife cut.

May 3, 2012, 16:24 (GMT)
Fix #31275: mesh draw issues after adding hook to mesh in edit mode.

May 3, 2012, 14:59 (GMT)
Fix #31273: videotexture ImageRender not working in blenderplayer.

May 3, 2012, 13:56 (GMT)
Fix #31259: particle grid distribution not working.

May 3, 2012, 12:55 (GMT)
Fix #31272: Blender Crashes when press render

Issue was caused by missed libraries. Seems compositor nodes already does check
in such cases, added the same check to texture and shader nodes.
May 3, 2012, 11:54 (GMT)
Fix #31254: OpenGL-Rendering dark without Effect-Strip

Issue was caused by the fact, that sequencer is working in sRGB space, but
when there's only image input strips we need to make sure conversion from
byte to float buffer would keep float buffer in sRGB space and wouldn't
make it linear as it's supposed to be in other areas.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021