Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4065 / 5574

March 30, 2011, 16:14 (GMT)
includes for building with gcc 4.6 on fedora.
patch from Richard Shaw
March 30, 2011, 16:11 (GMT)
quiet gcc implicit float -> double warnings & use floats in places.
March 30, 2011, 15:28 (GMT)
fix [#26685] Cannot exit from "edit mode"
this does not fix the underlying problem that once in this state you cant exit editmode, only that the layer key bindings dont let the state come about.

Looked into fixing properly but its not so simple since currently object mode operators all use "active_object" which is supposed not to be set when in a hidden layer.
March 30, 2011, 15:02 (GMT)
pass pep8 checker.
Revision ce2be37 by Janne Karhu
March 30, 2011, 13:35 (GMT)
Small update to the quick effects operators:
* "Make fur" now creates a basic fur material for each object (smaller strand tip width and a little bit of surface diffuse)
* If fluid/smoke emitters aren't rendered the objects are also set to draw only in wire mode so that the fluid/smoke can be clearly seen.
March 30, 2011, 11:51 (GMT)
disallow rna paths resolving to upper case X/Y/Z/X / R/G/B/A, python cant resolve these.
March 30, 2011, 10:51 (GMT)
COLLADA lights:

* simplify export and import, now that we have blender profiles for lights. The vanilla import is now more in line with the specs. If a blender profile is found, skip normal import, use the profile data instead.
* multiply energy into color rgb export (common profile).
* recalc distance taking metrics in account
Revision 22abd53 by Janne Karhu
March 30, 2011, 10:29 (GMT)
Quick effects operators:
* A couple of operators to quickly create effects that would otherwise take some time to set up.
* Nice to use for demoing functionality or as a starting point for more complex effects.
* "Make Fur" - Gives every selected mesh object particle fur with a desired density and length.
* "Make Smoke" - Makes each selected object a smoke emitter and creates a new domain object around the emitters with the correct material to render the smoke.
** Has style options for "stream": constant smoke flow, "puff": only create smoke once from the volume of the emitter object, "fire": enable high resolution smoke and set a secondary fire color texture for the domain object.
* "Make Fluid" - Makes every selected object a fluid object (normal/inflow) and has the option to start fluid baking immediately.
* This should provide a nice base for extending these / adding more operators for different effects.
March 30, 2011, 07:21 (GMT)
modify error when python is not found so as not to confuse users who don't build blender.
+ minor edits.
March 30, 2011, 06:27 (GMT)
print warning on windows/mac when bundled python is not found, suggesting to build the 'install' target.
March 30, 2011, 05:44 (GMT)
Apply patch [#26660] Scons build on OSX fails to create Info.plist file fix
provided by Mike Sloman

from the patch report:

When building on Mac OSX with SCONS the Info.plist file is zero length and thus OSX cannot identify icons and file type associations.

The problems was in the execution of the "date" command to add times in the modified bundle name strings passed to sed. This failed and thus the info.plist file was overwritten with 0 length file.
March 30, 2011, 05:08 (GMT)
update blender release cycle ID.
March 30, 2011, 05:07 (GMT)
quiet gcc's float/double warnings.
March 30, 2011, 04:58 (GMT)
- include for BGE joystick sensor
- remove print from numinput and get rid of some float/double warnings.
- nicer align line-number in text editor.
March 30, 2011, 02:59 (GMT)
fix [#26682] Accessing weight sometimes crashes blender
also replace object type check from vgroup_edit_lattice() with an assert since all callers check for lattice type.
March 30, 2011, 02:05 (GMT)
Fix for old bug with subsurf not initializing normals for edges that had no faces,
Noted that a floating point exception caused by this r28953.

With the render engine using DerivedMesh normals this came up as a memory error when rendering some files.

for now zero the normals, could interpolate between vertex normals if needed.
Revision 992e78c by Joseph Eagar
March 30, 2011, 01:40 (GMT)
tweaked numerical limits on multires interpolation a bit
Revision f4a2008 by Joseph Eagar
March 30, 2011, 01:36 (GMT)
=bmesh=

Multires interpolation is now nearly perfect, but has some
issues on faces whose angle to each other isn't relatively
shallow (probably need to use some sort of fast spatial structure
to more accurately project multires points).

It also doesn't work super well with bevel (mostly due to a
flipped normals bug in bevel I need to get around to fixing).
And, for some reason extrude tends to explode the multires
geometry (it should just be copying it).

Since edge cut doesn't do anything yet with face interpolation,
cuts that arn't exactly centered will move the underlying multires
geometry around a bit..





Revision 3170074 by Janne Karhu
March 29, 2011, 21:00 (GMT)
Fix for [#26646] Hair particle density texture prevents strand render on linked assets
* Linked particle textures weren't expanded during file load.
March 29, 2011, 18:44 (GMT)
fixes in Bullet stuff, roll influence for raycast vehicles was broken,
enable the setPhysicsTicRate for BGE Python
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021