Revision 86414f4 by Campbell Barton January 16, 2010, 22:03 (GMT) |
from freakabcd to compile with MSVC10 (beta) |
Revision 083e5b6 by Campbell Barton January 16, 2010, 17:47 (GMT) |
GPU_buffer_setup could return a freed buffer. (when VBO's were used) |
Revision 70060b2 by Campbell Barton January 16, 2010, 15:39 (GMT) |
fix for own un-initialized pointer |
Revision 7bea39a by Arystanbek Dyussenov January 16, 2010, 15:20 (GMT) |
Workaround to fix #20645. Iteration over multidim arrays and slicing of them is broken. Before fixing this I'd like to clean BPY a bit. |
Revision 459f55e by Campbell Barton January 16, 2010, 15:17 (GMT) |
bugix [#20687] Selection code on duplis gets incorrect draw mode flag could make selection very slow in some cases |
Revision 6a8dc9b by Campbell Barton January 16, 2010, 14:31 (GMT) |
- UV header sync selection vert/edge/face buttons were displayed as 3 tickboxes - fix for all of them being able to be disabled at once. - 3D header now uses the rna buttons. |
Revision 2ca119c by Campbell Barton January 16, 2010, 14:05 (GMT) |
possible fix for [#20674] SegFault from console 'c = data.texts["text1"].copy()' fix for freeing the undo buffer from a copied text block. (the copy had the old undo pointer) since I only got an error, not a segfault Im not sure this is the real cause of the crash. |
Revision a33e12c by Dalai Felinto January 16, 2010, 04:18 (GMT) |
Fix: MESH_OT_DELETE wasn't working since rev. 26027, MESH_OT_select_by_number_vertices neither for the MESH_OT_select_... ENUM text fix (s/Triangles/Quads) and invoke added (WM_menu_invoke). |
January 16, 2010, 02:12 (GMT) |
Small patch from freakabcd in irc: disable camera dof distance if dof object is set |
Revision 03e924c by Campbell Barton January 16, 2010, 01:15 (GMT) |
mirror modifier vgroup option was doing string name conversion to find the flipped name for every vertex for every weight. the vertex flip mapping only needs to be made once. warning fixes too. |
January 16, 2010, 00:59 (GMT) |
Fix [#20418] ring select in face mode selects edges not faces |
Revision 3e1600c by Tamito Kajiyama January 16, 2010, 00:49 (GMT) |
Added a minor change to SilhouetteGeomEngine::ImageToWorldParameter() in order to check if the given FEdge is perpendicular to the near/far clipping plane of the viewing frustrum. Also added a direct solver of the 2D-to-3D inverse projection transformation problem (currently disabled by #if 0). |
Revision 5272991 by Campbell Barton January 15, 2010, 22:40 (GMT) |
generic operator menu was searching for "type" and using the first enum property if it wasnt found. this is too arbitrary and could break if roperty order is changed. store the property in the operator type that is to be used for menu and enum search func's. python function for searching operator enums on invoke. (just need dynamic python enums now) wm.invoke_search_popup(self) |
Revision 2b3a6b3 by Campbell Barton January 15, 2010, 22:02 (GMT) |
remove duplicate code from operator/macro initialization |
Revision 6d1f5f8 by Thomas Dinges January 15, 2010, 17:36 (GMT) |
*Fix for last commit. Removed unused code. |
Revision ace8d45 by Campbell Barton January 15, 2010, 17:28 (GMT) |
- particle drawing was using invalid memory with weights. - particle set weight operator (Shift + K) and from the menu. - mirror vertex groups operator can also flip weight group names. a number of utility functions for weight groups added int *get_defgroup_flip_map(struct Object *ob); void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert); void flip_defvert (struct MDeformVert *dvert, int *flip_map); |
Revision a4732ee by Campbell Barton January 15, 2010, 17:23 (GMT) |
a new generic invoke function - WM_enum_search_invoke() This can search operators enum property. Make proxy menu could easily get too big. use the new search popup. |
Revision 2aaee04 by Campbell Barton January 15, 2010, 17:19 (GMT) |
fix for compiler error, probably unlikely but if 'v' is NULL it could crash. |
Revision 1b580dd by Thomas Dinges January 15, 2010, 17:00 (GMT) |
Console: * Added Theme support for the console. You can change: -Header Color -Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes) |
Revision 3ff987c by Campbell Barton January 15, 2010, 12:21 (GMT) |
bugfix [#20688] Mesh with no materials fails to export UV layout |
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