Revision 382e52e by Stefan Gartner January 2, 2010, 09:32 (GMT) |
OS X Makefiles: append -DPARALLEL=1 to CPPFLAGS when compiling with OPENMP |
Revision a7d268d by Joshua Leung January 2, 2010, 04:14 (GMT) |
Cessen Rigging Request: "Copy Transforms" Constraint This constraint simply copies the transformation matrix of the target, and assigns it to the owner. |
January 2, 2010, 01:33 (GMT) |
Add audaspace includes. And some reorg/cleaning. |
January 2, 2010, 00:47 (GMT) |
SVN maintenance. |
Revision f1d4971 by William Reynish January 1, 2010, 22:32 (GMT) |
Simplified bake panel layout, and made it work with single column UI. |
Revision 55a62b3 by Joshua Leung January 1, 2010, 21:53 (GMT) |
Fix for 25657 - wrong var was getting used ("path" NOT "ghost") |
Revision a81a981 by Campbell Barton January 1, 2010, 20:50 (GMT) |
made region type into an enum |
Revision a2fe0cf by Campbell Barton January 1, 2010, 19:10 (GMT) |
armature ghost stepsize was not initialized, Aligorith: can you check this is correct? remove other small warnings |
Revision 637873d by Joerg Mueller January 1, 2010, 18:45 (GMT) |
Added another three effects that you can use with the Sound to F-Curve modifier, have fun! |
Revision d0ec3f4 by Campbell Barton January 1, 2010, 17:48 (GMT) |
- grease pencil option to only use the endpoint depths. this makes drawing shapes in 3D easier since it wont stick to every depth the line passes through. - use a 8x8 area when finding stroke depths since thin lines can get ignored if the point is not close enough to them. |
Revision 7cc72d5 by Campbell Barton January 1, 2010, 16:46 (GMT) |
grease pencil stroke depth option, rather then snapping to geometry you can draw over existing grease pencil lines. makes it easuer to draw 3D shapes with grease pencil. |
Revision 11e529f by Campbell Barton January 1, 2010, 15:57 (GMT) |
made the array interpolation function from last commit into a generic function /* given an array with some invalid values this function interpolates valid values * replacing the invalid ones */ int interp_sparse_array(float *array, int list_size, float skipval) |
Revision 4ab4d2d by Damien Plisson January 1, 2010, 15:48 (GMT) |
Fix some build warnings |
Revision 30aff3b by Campbell Barton January 1, 2010, 15:05 (GMT) |
- grease pencil mode for drawing onto geometry (using the z-buffer), access in the 3D view panel. - account for parts of the line going off into infinity by making the stroke stretch between the last valid depth values (like an elastic band), if the endpoints are not over any geometry then use the closest valid depth. |
Revision c58f2df by Joerg Mueller January 1, 2010, 14:18 (GMT) |
Another fix for the new year's commit, fixing the linear resampler (and such the error that I though was in the envelope!). |
Revision 422335b by Campbell Barton January 1, 2010, 14:04 (GMT) |
fix for crash in recent ghost/do_versions |
Revision 053093f by Campbell Barton January 1, 2010, 13:56 (GMT) |
displacement was crashing because of the improved bumpmap. now its skipped when the ShaderInput's verts are not set. |
Revision e6f2695 by Joshua Leung January 1, 2010, 12:24 (GMT) |
Cleanup of MotionPaths+Ghosts (AnimViz) - Part 1 This commit sets up some of the groundwork necessary to extend the animation visualisation capabilities, previously only available for bones in PoseMode, to Objects as well. Also, some of the other goals of this refactor is to make future visualisation goodies (i.e. editable paths) more feasible... (There's really nothing to see here yet. The following log notes are really just for my own reference to keep track of things.) Currently, the following things have been done: * New datastructures + settings have been tidied up, ready for usage * Added these new types into the Object and PoseBone code as necessary, with freeing/adding/copying accounted for * File IO code for the new data, including version patching to convert the old system to the new one. * Set up the drawing system for motionpaths based on the old armature path drawing code. Armatures still draw using the old system, since the two systems use different storage systems. * Started setting up the motionpath 'baking' code, but the core of this still needs to be coded... Next Steps (after some semi-urgent Durian Driver changes): * Port the ghosting/onionskinning code over too * Finish motionpath baking code * RNA wrapping for the new types * Hooking up all the new code into the operators, etc. |
Revision 0b673d4 by Joerg Mueller January 1, 2010, 11:55 (GMT) |
Small fixes for some float literals. |
Revision dff4c87 by Joerg Mueller January 1, 2010, 11:40 (GMT) |
Fix for plattforms that don't have M_PI in the cmath include. |
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