Revision accfa71 by Campbell Barton December 24, 2009, 09:36 (GMT) |
pedantic naming: wmKeyMapItem wasnt called 'kmi' in some cases. |
December 24, 2009, 09:26 (GMT) |
Key map related things: * Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries. * Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language. This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed. |
Revision e1f3824 by Damien Plisson December 23, 2009, 15:56 (GMT) |
OSX / Scons : set MACOSX_DEPLOYMENT_TARGET env var to allow builds for older systems |
Revision 4aa15ee by Campbell Barton December 23, 2009, 15:51 (GMT) |
crash fix for sculpt when loading some files |
Revision 6c1bbcd by Campbell Barton December 23, 2009, 15:06 (GMT) |
fix for a crash when running blender in debug mode (-d arg), was registering every operator in debug mode. added some more sculpt key shortcuts * R toggles rake * Shift+A toggles airbrush note: last commit added Ctrl+0 to set zero subsurf and multires |
Revision bb094b8 by Campbell Barton December 23, 2009, 12:13 (GMT) |
key shortcits for sculpt back - T was 'Flatten Brush', now Shift+T - added an option to OBJECT_OT_subdivision_set to set the level relatively (so page up/down works), however RNA lets it set one level higher then the maximum, this seems displays OK in the 3D view so not sure whats going on here (as if there is always an extra hidden multires level). |
Revision 489ff11 by Damien Plisson December 23, 2009, 11:49 (GMT) |
Fix compilation of carbon quicktime & complete use of report mechanism instead of standard printf |
Revision da5025d by Joshua Leung December 23, 2009, 11:22 (GMT) |
Bugfix #20463: In graph editor bone channels cannot be selected with 'A' or 'B' border select This bug was caused by my recent commit to get bone select -> selection syncing working. The selection flushing was occurring too readily, blocking any selection tools from having any visible effect. Now this syncing is only triggered when appropriate notifiers+flags have been set. |
Revision 21e2d9b by Benoit Bolsee December 23, 2009, 09:55 (GMT) |
BGE: fix more transpose bug when MathUtils is not used. |
Revision 81a7bf2 by Benoit Bolsee December 22, 2009, 23:38 (GMT) |
BGE: fix more matrix transpose bugs in assignement to game object matrices. Assignment to KX_GameObject localOrientation and worldOrientation matrices was assuming row-major matrix although reading these matrices was returning a column-major MathUtils object. The faulty function (PyMatTo) is fixed and all matrices in python are now assumed column-major. This function is also used in the following methods: BL_Shader.setUniformMatrix4() BL_Shader.setUniformMatrix3() (No change in scripts if you didn't specify the optional transpose parameter: the default value is changed so that column-major matrices are assumed as before.) KX_Camera.projection_matrix (assignement to this attribute now requires a column-major matrix and you must fix your script if you were setting a value to this attribute.) |
December 22, 2009, 22:03 (GMT) |
This fixes the following coverity issues: 163 162 161 Basically the function wasn't freeing memory it used before returning. Kent |
Revision 8cce609 by Martin Poirier December 22, 2009, 19:56 (GMT) |
Missing angle_v3v3 definition (it was declared) Wrong definition for angle_v2v2 (it read 2d vectors as 3d vectors) |
Revision 1941ef0 by Benoit Bolsee December 22, 2009, 19:53 (GMT) |
BGE: update for new soft body helpers API. |
Revision 7e498af by Benoit Bolsee December 22, 2009, 19:52 (GMT) |
Bullet: synchronize soft body helpers with current SVN. |
Revision c033bf8 by Benoit Bolsee December 22, 2009, 19:50 (GMT) |
MSVC project files |
Revision d74bbcd by Campbell Barton December 22, 2009, 19:01 (GMT) |
select nth (face/edge/vertex) - depending on which was last selected, useful for colapsing every other edge for eg. |
Revision 8c72e18 by Benoit Bolsee December 22, 2009, 18:39 (GMT) |
BGE: fix bug with rigid body joint constraint target name: skip OB letter. |
Revision b3d30c6 by Campbell Barton December 22, 2009, 17:18 (GMT) |
select linked and select linked pick working again (wth shift for extend) |
Revision 22a892f by Campbell Barton December 22, 2009, 16:11 (GMT) |
- make ToolSettings.mesh_selection_mode into an array of 3 bools rather then an enum since multiple can be set at once. - ToolSettings had its id.data set to NULL when taken directly from the context (causing a crash in cases) - menu for changing vert/edge/face selection now a python menu, removed operator. - wm.context_set_value(), would really prefer not to have this since it evaluates the value as a python expression however there are no ways to define arrays in PyOperators |
Revision 68bc4d7 by Brecht Van Lommel December 22, 2009, 15:20 (GMT) |
Attempt to fix compilation of quicktime after reporting changes (can't build this file myself, only qtkit seems to work here). |
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