Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4488 / 5574

December 5, 2009, 21:14 (GMT)
2.5 Nodes:
* Wrapped Texture Nodes: "Blend", "Marble", "Wood", "Clouds", and "Distorted Noise", to use Texture RNA properties.
* Texture RNA properties used in these Nodes, now send an ND_NODE notifier, in addition to the general NC_TEXTURE.
December 5, 2009, 20:45 (GMT)
fixes for automatic tests and some errors in last commit
December 5, 2009, 20:06 (GMT)
[#20266] Blender starting without X11 segfaults

Abort when ghost x11 cannot initialize a display.

It would just crash later anyway, better to abort with a reasonable error message.
December 5, 2009, 19:27 (GMT)
Support for the C Macro system in Python.

Basic definition works like a python operator but you derive from "bpy.types.Macro" instead.
Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run.

Example: http://blenderartists.org/~theeth/bf/macro.py

Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system.
December 5, 2009, 19:26 (GMT)
split up metarig hierarchy evaluation and modifying the metarig into 2 steps,
original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and automatically blending between 2 generated rigs

December 5, 2009, 19:05 (GMT)
Macros in macro didn't work correctly.
December 5, 2009, 14:12 (GMT)
simple fix [#20218] Object.is_visible() don't reflect visibility
December 5, 2009, 02:30 (GMT)
BGE fix for GameLogic["post_draw"] not working with 2DFilters
(reported by Mike Pan(mpan3), it's not in the tracker)
December 5, 2009, 01:24 (GMT)
* enabled COLLADA for mingw. (Compiles at least with MingW GCC 3.4.2).
December 5, 2009, 01:07 (GMT)
* proper SSE setting for mingw.
* some cleanup of render module SConscript
December 5, 2009, 00:26 (GMT)
* provide SCons support to enabling jaguarandi SIMD raytracer optimizations for real :)
Until now only SSE switches were defined, but to really enjoy the SIMD structures, the
__SSE__ define needs to be given. This can now be done with setting in your user-config.py

WITH_BF_RAYOPTIMIZATION=True

(or WITH_BF_RAYOPTIMIZATION=1 on command-line)
December 4, 2009, 19:13 (GMT)
Changes to netrender baking operator.

Force step of 1 for full baking.
December 4, 2009, 19:08 (GMT)
Null check for baking progressend function

Simplify end of line for console progress.
December 4, 2009, 19:07 (GMT)
Save_Mainfile operator only needs window for invoke. Removed poll function and replace by a check in invoke that cancels if no window is present.

Makes it possible to be called in background mode.
December 4, 2009, 19:06 (GMT)
Fix for [#20144] Game physics panel - softbody allows other collision bounds.
Revision 648122b by gsr b3d
December 4, 2009, 17:54 (GMT)
String fix and a bunch of PEP8 issues I had collected in the meanwhile.
December 4, 2009, 16:35 (GMT)
touches for demo'ing
December 4, 2009, 15:32 (GMT)
UI: curve widget tweaks
* Make snap ctrl instead of shift
* Only enable snapping after moving a few pixels,
otherwise too easy to do enable this by accident.
* Deselecting points with shift did not work.

December 4, 2009, 11:27 (GMT)
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
December 4, 2009, 10:45 (GMT)
Update MSVC9 project files
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021