Revision 201f789 by Damien Plisson November 28, 2009, 18:16 (GMT) |
qtkit : improve thread safety, enforce build on OSX 10.5+ qtkit movie creation functions can be started in a worker thread only from OSX 10.5 |
Revision b3784c4 by Thomas Dinges November 28, 2009, 18:08 (GMT) |
* Restored the "Solid OpenGL lamps" Buttons in user Preferences. |
Revision cd574f3 by Campbell Barton November 28, 2009, 17:45 (GMT) |
experemental UI introspection added for mindrones, in python this gives a map of the ui... ui_dict = eval(layout.introspect()) |
Revision 4780f89 by Nicholas Bishop November 28, 2009, 17:30 (GMT) |
UI: * Convert pose buttons in the 3dview header to uiItems. Fixes the spacing between pose buttons and opengl render buttons. |
Revision 1c4150f by Benoit Bolsee November 28, 2009, 17:30 (GMT) |
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). |
Revision 38ba32a by Nicholas Bishop November 28, 2009, 17:20 (GMT) |
UI: * Added icons for the 3d manipulator RNA * Fixed the snap RNA icon (was off by one) |
Revision 5814a39 by Campbell Barton November 28, 2009, 15:11 (GMT) |
lasso select for editbones missing flush select call |
Revision 510c0fa by Campbell Barton November 28, 2009, 14:37 (GMT) |
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add |
Revision ac0039b by William Reynish November 28, 2009, 13:39 (GMT) |
slight reorganization of 3D view UI region. |
Revision a2b370d by Campbell Barton November 28, 2009, 13:33 (GMT) |
py/rna api - object.modifiers.add()/remove() - armature.edit_bones.active wasnt named correctly |
Revision c4933cc by Brecht Van Lommel November 28, 2009, 13:33 (GMT) |
Mesh Deform Modifier * Now support a Surface mode next to the existing Volume mode. This binds the mesh to the cage mesh surface rather than it's volume. * Implemented reusing the bone heat weighting code. * Advantage is that it works for cage meshes that are not volumes and that binding is much faster. * Weak point is that disconnected components of a mesh are not guaranteed to stick together (same problem exists with bone heat weighting). * Bind weights could still be compressed better to use less memory. Example file: http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend |
Revision b83751d by Brecht Van Lommel November 28, 2009, 13:11 (GMT) |
Math Lib: merging over some changes from the sculpt branch: * swap v2/v3 * multiply-and-add (madd) v3 * inline v3 short/float conversion * mul_v3_m3v3 |
Revision 9094f20 by William Reynish November 28, 2009, 11:34 (GMT) |
Rename 'Object Center' to 'Centroid'. This makes the Center/Center Cursor etc popup menu much easier to understand. |
Revision b4aceb0 by William Reynish November 28, 2009, 11:32 (GMT) |
Fixed some more names after the Python UI API changes |
Revision bc43e47 by Joshua Leung November 28, 2009, 04:51 (GMT) |
Bugfix #20127: Crash in dope sheet when opening regression file Was using wrong pointer to action/keyframe data for shapekey expander channels causing crash |
November 28, 2009, 04:43 (GMT) |
A few new mouse navigation config options to help transitioning users * Dolly zoom Vertical/Horizontal switch Changes between using vertical or horizontal mouse movement for zooming * Invert Zoom Direction Inverts the vertical or horizontal mouse movement for dolly zoom |
November 28, 2009, 04:04 (GMT) |
* New tool - Join as Shapes Available in object mode (Object -> Join as Shapes), only works for meshes at the present. Will merge all selected objects as shape keys on the active object, if the vertex count is the same. This does not keep references to the external objects like in some applications, rather it's a quick way to update the shapes on the active object (perhaps after importing new versions from external applications). |
Revision 54c5859 by Joshua Leung November 28, 2009, 03:49 (GMT) |
Durian Rigging Requests: (Armature Layers + Rotation Locking Tweaks) * Increased the number of Armature and Bone Layers from 16 to 32. Please note that older versions of Blender may not correctly resolve the layers that bones are on when loading new files. * Newly added objects are now made by default to allow locking of 4-component rotations using 4 separate locks (i.e. one by component) instead of requiring the obscure 'W' toggle (renamed '4L' now) to be enabled first. The objects in the default scene need modifying manually though. |
Revision c6b4c27 by Roland Hess November 28, 2009, 03:45 (GMT) |
Head/Tail property was never added for Track To and Stretch To constraint types. Added to RNA and changed UI check. |
Revision afe4879 by Joshua Leung November 28, 2009, 02:53 (GMT) |
Bugfix #20125: View 2D Zoom to Border was missing modal keymap TODO: a better keymap for specifying zoom in or out mapped to LMB and RMB respectively for zoom to border is required. The current behaviour only allows zoom in... |
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