Revision 9a13a84 by Martin Poirier October 29, 2009, 18:59 (GMT) |
No need to force ortho on a unit matrix |
Revision 98527a7 by Campbell Barton October 29, 2009, 18:49 (GMT) |
various small fixes - undo stops all running jobs (operator redo was crashing with threaded render) - adding new armatures was crashing if there was no valid view3d - transform with an active hidden object would crash |
October 29, 2009, 18:37 (GMT) |
SVN maintenance. |
Revision b1a832a by Damien Plisson October 29, 2009, 18:06 (GMT) |
Mac / COCOA : Imbuf - replace libtiff by calls to Cocoa services to load/save tiff files (Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures) The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled. - CMake updated - scons updated (Thx to Jens Verwiebe) |
Revision 52001f5 by Chris Want October 29, 2009, 17:57 (GMT) |
Options to set OpenCollada, pcre and expat dirs (Dyussenov's test please). |
Revision f979e7d by Chris Want October 29, 2009, 15:54 (GMT) |
A CMake file for collada support (Dyussenov's: please test). |
Revision f5d62d8 by Thomas Dinges October 29, 2009, 14:27 (GMT) |
Fixed [#19735] No normal map button in texture->image pane Put it into the "Image Sampling" Panel, not sure if its the right location. |
Revision 6f1e9a8 by Campbell Barton October 29, 2009, 11:26 (GMT) |
Script templates, including game logic scripts from 2.4x and new operator template. Files copied into scripts/templates will automatically appear in the menu. the operator template is a bit rough but a start. |
Revision 00d5fd9 by Brecht Van Lommel October 29, 2009, 11:12 (GMT) |
Sculpt: fix first partial redraw giving wrong bounds. |
Revision a365ccd by Brecht Van Lommel October 29, 2009, 10:12 (GMT) |
Revision e14a863 by Campbell Barton October 29, 2009, 10:03 (GMT) |
Modified python rna property types (BPy_PropertyRNA), so PySequence_Check() returns true this means you can do... C = {"selected_editable_objects":bpy.data.objects} ...when defining pythons context, without doing list(bpy.data.objects) |
Revision c508e61 by Campbell Barton October 29, 2009, 09:25 (GMT) |
Python can now run operators with their own context (data context). The aim of this is to avoid having to set the selection each time before running an operator from python. At the moment this is set as a python dictionary with string keys and rna values... eg. C = {} C["active_object"] = bpy.data.objects['SomeOb'] bpy.ops.object.game_property_new(C) # ofcourse this works too.. bpy.ops.object.game_property_new({"active_object":ob}) # or... C = {"main":bpy.data, "scene":bpy.data.scenes[0], "active_object":bpy.data.objects['SomeOb'], "selected_editable_objects":list(bpy.data.objects)} bpy.ops.object.location_apply(C) |
Revision 40731af by Campbell Barton October 29, 2009, 09:14 (GMT) |
use objects rather then bases where possible, use context rather then OBACT macro |
Revision 2aa2f53 by Thomas Dinges October 28, 2009, 23:47 (GMT) |
* Added missing "Passes" Button for AAO, reported by nudelZ. * Some Layout tweaks for Cloth Panel, put Quality option to top. Patch by nudelZ. |
Revision 3ff0032 by Thomas Dinges October 28, 2009, 22:14 (GMT) |
2.5 Nodes: * Wraped Texture Nodes: Output and Bricks. * Show Quality Slider (Composite > File Output) only for JPEG. |
Revision 40cc202 by Martin Poirier October 28, 2009, 20:54 (GMT) |
Comment out "forked" parameter for extrude_mode macro operator (it doesn't work yet and give warning in console) |
Revision 3187e36 by Martin Poirier October 28, 2009, 20:30 (GMT) |
Gimbal Transform orientations Will use rotation gimbal axis when an object or bone set to Euler rotation mode is selected (global axis otherwise) Use case: being able to do rotations that only affect one animation curve in the 3d view instead of just in the curve editor. I'm committing this right now despite what follows because it's already useful as is. Known bug: manipulator arrows can look slightly skewed (not really a big problem), but more importantly, rotation circles for the rotation manipulator are skewed and will not perfectly reflect the rotation axis (it will still use the correct one though). That will be fixed shortly. To do: This orientation should act like Local, where each object/bone uses its own orientation and not just the one of the active object/bone. Note: Saved files with custom orientations might end up with other orientations selected when being opened up. I don't think it's that useful to make a do_version for that, but I can if warranted. |
Revision c2f9cfb by Andrea Weikert October 28, 2009, 19:53 (GMT) |
2.5 Sequencer New Operator for 'Move current frame to next/previous edit point' Keymap: PageUp/PageDown (small Durian wish) |
October 28, 2009, 18:31 (GMT) |
Fix compilation for r24142. |
Revision b645910 by Brecht Van Lommel October 28, 2009, 18:03 (GMT) |
OpenGL Render restored. I tried to make it integrate more with regular render but couldn't do it well, it still needs a 3D view to take the settings from, and can't run in a separate thread due to OpenGL. However, it is now rendering to an offscreen buffer which then gets displayed in the image window. This requires FBO's to be available, so a fallback creating a new window is still needed. Currently available from the Render menu in the top header. |
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