Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 19, 2009, 11:50 (GMT)
Fix #19632: GLSL was not updated for soft/linear light blending modes.

October 19, 2009, 11:49 (GMT)
Fix use of uninitialized variable in node editor.

October 19, 2009, 11:39 (GMT)
- fixed python error when there is no active object
- made sequence strip selection more like object mode - only de-select the active with Shift+RMB
October 19, 2009, 11:11 (GMT)
Fix #19640: user defined keymaps did not use poll function.

October 19, 2009, 11:04 (GMT)
Fix #19683: rendering with compo nodes but no render layer node crashed.

October 19, 2009, 11:00 (GMT)
Fix #19633: material & texture didn't use autocomplete for
selecting uv layers yet.

October 19, 2009, 10:49 (GMT)
Fix #19622: crash in glsl, forgot to commit this file when
I changed the GLSL code for texture influences update.

October 19, 2009, 10:49 (GMT)
Cocoa :
- fix#19592 : implemented updated continuous grab feature (fixing compilation issues)
- fix some 10.6 & 64bit warnings
October 19, 2009, 10:37 (GMT)
fix for bug where moving strips that are next to eachother would detect invalid overlaps
first update strips, then check overlap in a second loop
October 19, 2009, 10:10 (GMT)
Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver
(similar issues reported for other OpenGL applications). For now, work
around it by not using non-power-of-two textures on this combination.

October 19, 2009, 10:07 (GMT)
- listener for sequencer space panels added for frame changes, now redraws during transform
- invalid pointer was used for getting the sequencer length crashing blender or setting the length to negative values.
- printf_strip(seq) for debugging sequence strip locations
- Spelling: Cheet Sheet -> Cheat Sheet

October 19, 2009, 09:57 (GMT)
Fix for a preview render crash that happened sometimes, when
the thread was marked as ready while it had not started yet.

October 19, 2009, 09:54 (GMT)
Fix #19657: crash when cancelling volume material render, raytree
is invalid if it cancels during build, so don't use it then.

Also fixes some use of unitialized variables in raytracing code.

Revision 73d0c67 by Joshua Leung
October 19, 2009, 09:50 (GMT)
Fixed Layout-Engine bug that was causing checkbox menu entries to draw with the wrong icon when enabled.
October 19, 2009, 08:01 (GMT)
Give sequencer its own transform freeing function.
Updating the sequencer after transform could not use special_aftertrans_update because it relies on data that is freed

theeth: moved the customFree function to run before freeing t->data, t->data2d in postTrans(), checked that customData is not needed.

Revision 1a7ec53 by Joshua Leung
October 19, 2009, 04:56 (GMT)
Assorted 3D-View Tweaks:
* Paste Flipped Pose in PoseMode should now work. The parameters weren't getting set before

* Added a notifier that gets sent when changing layers with scene lock on. For some reason, this doesn't seem to be sending the correct updates though.

* Made the tools region no longer overlap the 3D-View. The default .b.blend file still needs to be updated so that this gets reflected.
Revision ed032e1 by Joshua Leung
October 19, 2009, 03:54 (GMT)
Patch #19034: (2.5) Display titles of closed panels in horizontal mode

This patch was one of the patches submitted by Wolfgang W. (bender) (the others have already been committed). In the patch, there was commented out code for counter-clockwise rotation of the text, but I've removed that.

--

In this commit, I've also removed all of the panel tabbing code instead of merely commenting it out.
Revision 3c26d88 by Joshua Leung
October 19, 2009, 02:17 (GMT)
Graph Editor: Visibility toggles improved (Durian Request)

Toggling one of the visibility toggles in the Graph Editor now flushes the new value up/down the hierarchy.
- when enabling a visibility toggle, all the 'higher' up and lower down channels get their visibility turned on
- when disabling a visibility toggle, only the ones lower down get their visibility turned off (since there might still be other channels at the same level which are still enabled.

This makes showing/hiding groups of F-Curves much easier, since previously you'd have to use multiple clicks to isolate particular F-Curves. For example, to isolate only X Location curves, previously, the workflow would have been to select all AKEY, hide all VKEY, then toggle the individual X Location curves in group, then make sure the groups and objects, etc. were also visible. Now, the steps of making sure that the parents were visible too has been eliminated.


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Also, fixed a few minor bugs with the animation-backend code for Graph Editor.

October 18, 2009, 23:23 (GMT)
[#19680] Add cap ends option for new cylinders in 2.5

Patch by Howard Brooks
October 18, 2009, 21:32 (GMT)
select all seq strips removed other flags, add menu was running exec rather then invoke.
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