Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 16, 2009, 10:03 (GMT)
Bugfix: z-offset for materials was not added back yet.

Revision 6808884 by Joshua Leung
October 16, 2009, 10:01 (GMT)
A few Graph Editor tweaks:
* Tiny tweak of GL commands used when drawing F-Curves (single GL_LINES instead of multiple GL_LINE_STRIPS) to hopefully improve the performance with heaps of handles drawn a bit

* Spelling fix for initTransDataCurveHandes -> initTransDataCurveHandles
October 16, 2009, 10:00 (GMT)
new operator - OBJECT_OT_make_single_user

Added keybindings and menu items
- Make Single User, Ukey
- Make Local, Lkey
- Make Duplis real, Ctrl+Shift+A

Revision 004199e by Joshua Leung
October 16, 2009, 06:24 (GMT)
Graph Editor - Transform Crash Fix

The code for transforming a mixture of keyframes with bezier and non-bezier interpolation was crashing.

The old code only took all the handles when a keyframe was bezier, and one when it was not; but sometimes this underestimated the situation (the first handle is only really used if the previous keyframe was bezier, as per the standard evaluation rules for these, but it didn't really check for this). Now, it just adds them whenever, since there is the possibility that keyframes may be moved before other unselected ones, in which case the handles may become invalid.

Thanks to Lee (from Durian, who found the crash), and Jess Balint (who had submitted a patch with some steps towards fixing this)
October 16, 2009, 00:23 (GMT)
Zoom to mouse pointer with mouse wheel works again.

The point where it zooms to can now be specified as operator properties and will be used if zoom to pointer is on. (when not specified, it will use the x and y of the event)
Revision 36bb566 by Joseph Eagar
October 15, 2009, 23:59 (GMT)
commit of working copy before merge
October 15, 2009, 21:54 (GMT)
X Mirror editmesh with PET

Lock vertice near the middle (|x| < 0.0001) on the mirror's plane.
Don't propagate transformation across mirror plane (this could probably be smarter)
October 15, 2009, 20:38 (GMT)
Force cursor grab OFF when running with -d.

It helps running a debugger when you can click on stuff when on a breakpoint...
October 15, 2009, 20:15 (GMT)
object apply menu and keybinding (Ctrl+A)
October 15, 2009, 20:09 (GMT)
Cocoa :
- implemented custom cursor handling
October 15, 2009, 19:38 (GMT)
* Fixed compiler warnings concerning the lack of a newline at the
end of a file.

* Fixed compiler warnings due to an invalid argument to PyList_New().
NULL was used instead of 0 to create an empty list.
October 15, 2009, 19:32 (GMT)
Moved #include "BLI_jitter.h" to the beginning of a series of
#include statements as a workaround of symbol conflicts involving
rad1 and rad2 in the header file. As a side note, a different
solution of the issue was attempted in revision 17518 of the branch.
October 15, 2009, 19:23 (GMT)
Fixed a linker issue resulting in undefined reference to Freestyle_Init.
The issue was caused by the order of libraries given to the linker. More
specifically, libbf_python.a should precede libbf_freestyle.a, which is
assured by choosing an appropriate 'priority' value of a BlenderLib.
October 15, 2009, 19:18 (GMT)
stamp font size and added rendertime stamp option
October 15, 2009, 18:27 (GMT)
disallow editing particle settings when first entering particle editmode, would crash instantly when changing the amount for eg.
October 15, 2009, 17:59 (GMT)
move view3d keymaps so edit&paint mode keymaps override removed workaround that prevented switching directly from editmode to paint modes
+ other minor changes
October 15, 2009, 17:18 (GMT)
Network Render:

* Some code cleanups to match layout file code guidelines.
* Ported Operator Labels to op file itself.
* Added some Tooltips, theeth: Feel free to change/improve them as you like. :)
October 15, 2009, 15:58 (GMT)
[#19644] Rotate around selection doesn't work

offset structures weren't initialized properly.
Revision 81beef1 by gsr b3d
October 15, 2009, 14:41 (GMT)
Add side clicking in sliders.
Hold Alt and click where arrows are in num buttons.
October 15, 2009, 13:52 (GMT)
Tiny tweak to make Anim Player button wide enough for icon+text.
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