Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 14, 2009, 15:28 (GMT)
texture mapping buttons were not visible, (own fault)
October 14, 2009, 15:14 (GMT)
Scene/Render Buttons:
* Keep Render as default tab instead of Scene.
* Remove unnecessary Keying Sets label.
* Fix missing scene name in render context path.

October 14, 2009, 15:06 (GMT)
- added name field for renderlayer
- skin/loft now adds faces with active material
- defailt for scene panels isnt closed anymore since there is a lot of room there now.

October 14, 2009, 14:55 (GMT)
Bugfix: mesh menu was using two columns due to enum with label.

October 14, 2009, 14:45 (GMT)
* Fixes for Render Tab separation.

* All Edges is now in the object mode "Display" Tab, as the option doesn't affect Edit Mode.
Missing Redraw here...
October 14, 2009, 14:44 (GMT)
fix for continuous grab where you couldnt properly click the button for incremental changes or editing
October 14, 2009, 14:44 (GMT)
Bugfixes for python RNA/
* Adding properties to python defined subclasses could add
them to the base type instead.
* FloatProperty did not work correct with negative min/max.

October 14, 2009, 14:28 (GMT)
added mesh mirror flag, now store this per mesh
button in mesh interface
also dont register operators that change context
October 14, 2009, 14:07 (GMT)
After discussion with Campbell, split Scene tab in Scene and Render. This makes a clearer distinction between render and scene settings.
October 14, 2009, 13:21 (GMT)
Shape Keys: disable the temporary shape display system, where
it would show you the last selected shape key until doing
another operation. This is confusing, and the Pin button allows
you to do the same kind of shape browsing.

October 14, 2009, 13:20 (GMT)
set scene, currently UI is in the render buttons, should be moved to a scene buttons area.
added a property flag PROP_ID_SELF_CHECK, so properties can be set to point to anything but themselves.
Revision cd202a1 by Joshua Leung
October 14, 2009, 11:57 (GMT)
Drivers UI - Converting to Layout Engine

* Converted Drivers UI to mostly use the Layout Engine
* All the buttons that perform actions are not operators yet (the code for that would be quite icky still)

* I've added some (commented out) calls for the property definitions of Driver properties to perform Depsgraph updates. I've left these commented out until we have the option to turn off auto-updates, since with driver editing, that could be very dangerous.

* Drivers can now (in theory) use any ID-block, using the Any-ID template added earlier. However, be warned that the stupid depsgraph won't be able to cope with most of these cases.


TODO:
- more fancy widgets for RNA-Path and Index will come later

October 14, 2009, 11:17 (GMT)
Bugfix: new bump mapping with UV coordinates wasn't working
correct, my mistake in merging the patch.

October 14, 2009, 10:33 (GMT)
skin/loft was broken, was passing short[2] as float[2]
Revision d389406 by Joshua Leung
October 14, 2009, 09:54 (GMT)
DopeSheet/Action Editors - Summary Channel Tweaks:

* Summary channel now works in DopeSheet AND Action Editors
* By clicking on the expand/collapse widget on the summary channel, you can now show/hide all the other channels in the editor.
October 14, 2009, 09:46 (GMT)
Cocoa : bugfix #19591
Add trackpad 2 fingers gesture handling, to have it mimicking correctly mouse wheel, and thus zoom in/out correctly in the 3D view
October 14, 2009, 09:40 (GMT)
Bugfix: compositing nodes + border render + crop didn't work correct.

Revision 1ef163f by Joshua Leung
October 14, 2009, 09:08 (GMT)
UI Templates: ('Any ID' Selector)

Added new template for choosing to use any type of ID-block. The first combo box allows you to choose the type of ID-block that gets used, and the second box allows you to choose the ID-block of the type specified by the first one.

This is currently used for setting the ID-block used for Keying Sets, but the main user for this was intended to be the Drivers UI. However, I still need to clear up a few button-event issues there before I can port this over.


Additional Bugfixes:
* Adding new Keying Set path was setting the active path wrong, meaning that you had to click on the list to get some response after adding
* Bone Groups list was being drawn too long by default (when empty)
October 14, 2009, 09:08 (GMT)
Bugfix: uv editor transform operators were not working anymore
after the recent retopo/snap commit.

October 14, 2009, 08:24 (GMT)
Cocoa : bugfix on continuous grab (cursor was returning to a wrong position upon button grab end)
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