Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 12, 2009, 11:41 (GMT)
Fix some mem leaks
Revision 237cd68 by Joshua Leung
October 12, 2009, 11:27 (GMT)
Animation Editors: 'Only Selected' filtering option now works on Pose Channels too

* Only F-Curves and Drivers that affect selected bones will be visible when this happens.
* Moved the function to grab text within a pair of "" following some prefix to blenlib.
October 12, 2009, 09:53 (GMT)
Cocoa : Fullscreen mode improvement (Bugfix# 16682)

Instead of capturing the display and all user input (video game mode), the mechanism is now to hide dock & menu bar, and enlarge the window made borderless to cover the whole screen surface.

Thus all OS X window management features remains available (other windows,multi screens compatible, process switching, expose, spaces, ..)
Revision 829bbda by Joshua Leung
October 12, 2009, 09:39 (GMT)
Bugfix #19616: vertex group select as IK target cause crash in Blender2.5

Thanks to Masahito Takahashi (mato) for the report and patch to fix this!
October 12, 2009, 06:45 (GMT)
fix for own typo r23771, reported as [19621] Weight Paint crashes in rev. 23775
Revision 0c0aa79 by Matt Ebb
October 11, 2009, 23:04 (GMT)
* crash fix in volume render, less reliance on global R
October 11, 2009, 21:13 (GMT)
Update MSVC project files
October 11, 2009, 20:32 (GMT)
realized some parts of the code might use screen/vert projection on instance objects which dont use the object matrix normally.
moved functions outside *_foreachScreen' funcs into their callers (mainly selection tools)
October 11, 2009, 20:03 (GMT)
remove OB_RADIO, added function by mistake
October 11, 2009, 19:57 (GMT)
bugfix for exitmode verts being unselectable. caused by view3d_project_short_clip/noclip being used by selecton code outside of object drawing (which isnt supposed to happen according to view3d_project_short_* comments).

Deal with this by adding ED_view3d_init_mats_rv3d(ob, r3d) which initialized the region mat's and is used in mesh_foreachScreenVert, mesh_foreachScreenEdge etc.
October 11, 2009, 19:06 (GMT)
Use OB_MODE_EDIT as a flag everywhere, also fixed a typo which made drawing the set-scene not work right.
October 11, 2009, 12:09 (GMT)
fixed the code that updates normals of quads when sculpting
October 11, 2009, 11:21 (GMT)
EditMesh was using VBO's even when off in the user preferences causing glMapBufferARB to return an invalid array, however setDrawOptions was (incorrectly) disabling VBO's in almost all cases so it didnt crash except for entering editmode on an object used as a custom bone shape.

Changed to allow setDrawOptions (since it works fine), but only to use VBO's when its enabled in the userprefs.
Revision 77bfc41 by Joshua Leung
October 11, 2009, 07:29 (GMT)
Bugfix #19612: Incorrect ranges for frame range properties broke playback. I'm still not exactly sure which commit did this evil deed, but at least it's fixed now...
October 10, 2009, 23:50 (GMT)
bugfix - [#19563] Select camera+ctrl alt 0 crash
October 10, 2009, 23:15 (GMT)
adding a cone didnt work
October 10, 2009, 21:23 (GMT)
- add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)

- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.

- removed OBJECT_OT_mesh_add, use the python add menu instead.

- made mesh primitive ops - MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.

- RNA scene.active_object wrapped

- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.

October 10, 2009, 18:42 (GMT)
Fix #19571 (reported by Markus Ilmola):
Added missing callbacks. Was leading to crashs when the raytree was empty.
October 10, 2009, 17:40 (GMT)
Bringing back the transform orientations panel.

Orientations enum in view3d. Full list of custom orientation (RNAified) in scene.
October 10, 2009, 17:19 (GMT)
Add operator and operator type flag for GRAB_POINTER, don't coopt the OPTYPE_BLOCKING flag for that.

It will check if either the operator or operator type flags are set on top of the user preference before grabbing the pointer.

I've set that flag for 3d view navigation operators, others should be set too (no transform, I'll deal with that one).
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