Revision 66634e2 by Campbell Barton October 8, 2009, 15:29 (GMT) |
toggle buttons for texture channels (hardcoded like UV layer buttons) |
Revision 88613b9 by Damien Plisson October 8, 2009, 15:28 (GMT) |
Cocoa port : Bug fix : newly created window not seen as activated by WM Added more conservative memory management (may need to optimize later) |
Revision e936c80 by Daniel Genrich October 8, 2009, 15:19 (GMT) |
Smoke: * Bugfix for non initialized arrays (reported by nudelZ) |
Revision 248de36 by Martin Poirier October 8, 2009, 15:02 (GMT) |
netrender: bugfix by matd on irc. unbound var when broadcast is off |
Revision b8354a2 by Campbell Barton October 8, 2009, 14:11 (GMT) |
unselected group color was too hard to see in the 3D view, made darker |
Revision 8056d27 by Campbell Barton October 8, 2009, 12:33 (GMT) |
Alt+A in the sequencer now redraws other sequencer views, not ideal but ok for now. |
Revision ab28778 by Andrea Weikert October 8, 2009, 12:13 (GMT) |
2.5 MSVC projectfiles_vc9 eek, forgot to add file in last commit |
Revision 5ce33cf by Joshua Leung October 8, 2009, 11:29 (GMT) |
A few fixes: * Loading old files didn't initialise the new rotation variables properly * Fixed some errors with the newly added operator for copying RNA-paths for properties * Auto-keyframing now correctly refreshes animation editors after adding keyframes. Made the keyingsets code send notifiers again, but now using the newly added WM_main_event_add() (thanks Brecht) * A few UI tweaks again for animation stuff (timeline, keyingsets UI) |
Revision 208d573 by Andre Susano Pinto October 8, 2009, 11:24 (GMT) |
Fixed #19571 (was crashing when building a raytree from a scene withouth any geometry) |
Revision c1302cf by Andrea Weikert October 8, 2009, 11:12 (GMT) |
2.5 MSVC9 projectfiles Quick update: * added new raytrace lib * added gpu_buffer.c |
Revision 14f62c1 by Daniel Genrich October 8, 2009, 10:18 (GMT) |
Smoke: * Enable external forces like e.g. wind |
Revision 8f15436 by Campbell Barton October 8, 2009, 09:22 (GMT) |
separate material lost all materials for the new mesh |
Revision 5a7db36 by Campbell Barton October 8, 2009, 08:01 (GMT) |
missed this in last commit comments, Pattern Select operator, access from the object select menu Glob strings like "Lear*.brown" and "Tree.0?", option for case sensitive and extend the existing selection. currently the default string is "*" which needs to be edited in the redo-panel in the toolbox since there is no way to get a text input for python. This replaces 2.4x's data browser Shift+F4, pattern select. |
Revision df6c18e by Campbell Barton October 8, 2009, 07:54 (GMT) |
- object.selected is now editable (uses update function to flag the scene base) - editing properties from python wasnt running their update function. - missing commas made dir(context) give joined strings. - added __undo__ as an operator class attribute so python ops can be set as undoable. (like existing __register__) |
Revision da69865 by Joshua Leung October 8, 2009, 06:39 (GMT) |
Keying Sets - Bugfixes + Auto-Keyframing * Added a new option for Auto-Keyframing which makes it only insert keyframes for the items included in the active Keying Set. This only works for Transform Auto-Keyframing so far (other tools will get it added later). The option is disabled by default. * Fixed bug where adding an 'entire' array to some KeyingSet would only start from the index of the button that the mouse was over at the time * Made some UI tweaks for Keying Sets buttons (still heaps of missing options there). |
Revision ae9e4a5 by Maxime Curioni October 8, 2009, 06:32 (GMT) |
jmsoler's SConscript patch for phtreads |
Revision 6e43a69 by Joshua Leung October 8, 2009, 05:53 (GMT) |
Bugfix #19576: Auto keyframing does not record rotations on object level animation The hardcoded paths for rotation keyframes on objects got broken by my commits to rename the rotation properties. I've taken this opportunity to recode the auto-keyframing code here to use the builtin keyingsets instead of going through and manually calling insert_keyframe(), thus preventing this problem in future. |
Revision b4b031e by Joshua Leung October 8, 2009, 05:02 (GMT) |
Fixed remaining bugs with animating rotation modes: * Removed the hack-functions to set euler rotations from the values set in the other rotation representations, even when euler rotations weren't being used. I pressume that this was added for being able to represent quats in terms of eulers for the UI, but really it would break animation evaluation (i.e. euler curves after quaternion curves would always block the quaternion curves). * Object rotation values in the transform properties panel now take into account rotation modes, so the appropriate rotations will get converted to quaternions before being drawn. * Fixed a few bugs with some of the conversion code (minor stuff left out). |
Revision 475ab5c by Joshua Leung October 8, 2009, 00:57 (GMT) |
Rotation Modes Bugfix: Animating rotations using different rotation modes should now work more often than before. Previously, quaternion and axis-angle values were stored in the same variable in DNA, but that was causing problems with other animation curves overwriting the values and causing the rotations to not work as expected. There are still some issues, but I'll track those down later tonight |
Revision fd511eb by Brecht Van Lommel October 7, 2009, 22:05 (GMT) |
Node Bugfixes: * Compo node backdrop works again. * Compo node previews and backdrop now get correct color management float to byte conversion. * Compo nodes got unecessarily recalculated while moving nodes. * Fix compo node viewer nodes not getting activated correctly. * Main compo node preview render computations are now outside of mutex lock, so better for multithreading. * Tex node outputs did not work in some files loaded from 2.4. * Change RNA updates to take into account groups that may be shared between multiple node trees. |
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