Revision 31b7742 by Brecht Van Lommel September 28, 2009, 18:33 (GMT) |
Preview icon rendering for menus now runs in a separate thread, to avoid blocking the user when opening a menu. Material and texture buttons now display these icons in the list. Also fixes #19387, icon and full preview render at the same time would crash. I'm not really convinced this is thread-safe, but on the other hand also not sure regular preview render is really thread-safe yet. |
Revision 0e1cf15 by Brecht Van Lommel September 28, 2009, 16:13 (GMT) |
Fix python error in boids panel, missing variable psys. |
Revision 34f8779 by Brecht Van Lommel September 28, 2009, 16:11 (GMT) |
Fix #19483: error using FBX export script, diffuse_reflection changed to diffuse_intensity. |
Revision e6078c7 by Brecht Van Lommel September 28, 2009, 16:11 (GMT) |
Fix potential crash for file operators that don't define a "path" property, now it will just give a warning. |
Revision fde83cb by Brecht Van Lommel September 28, 2009, 16:05 (GMT) |
Fix compile problem on OS X Snow Leopard. The Mac code for dynamic library loading was using some non-public OS X functions, which give linking issues for me. Since OS X 10.3 standard unix dlopen() is supported, so I just removed this code, we don't support earlier versions anyway. |
Revision ba7fb3f by Brecht Van Lommel September 28, 2009, 15:59 (GMT) |
Fix drawing of MENU buttons with only an icon, was not aligned right and showing unneeded triangles (+ buttons in Boids Brain). |
Revision edfb47f by Nathan Letwory September 28, 2009, 15:49 (GMT) |
Revision 801d8b6 by Brecht Van Lommel September 28, 2009, 15:47 (GMT) |
File paths: use release/ for scripts if possible again, this got changed with the file path changes, the reason to check this first is that it allows to edit py scripts without having to run the build system for each change. |
Revision ea41a34 by Brecht Van Lommel September 28, 2009, 15:34 (GMT) |
Fix #19479: ctrl+N could temporarily freeze the window when user preferences were saved from a separate window. Missing transfor of active window state to the new window. |
Revision 45aedba by Brecht Van Lommel September 28, 2009, 15:14 (GMT) |
Fix #19477: transform manipulator did not work correct with quad view, got wrong context. |
Revision d143627 by Brecht Van Lommel September 28, 2009, 14:51 (GMT) |
Fix #19468: particle mode crash in transform, when there are no editable particles. |
Revision 56e6338 by Brecht Van Lommel September 28, 2009, 14:40 (GMT) |
Fix #19453: rendering with mesh in edit mode would put the object partially back in object mode, disabling e.g. X delete. |
Revision c1b32e8 by Brecht Van Lommel September 28, 2009, 14:33 (GMT) |
Fix #19351: items in outliner disappear prematurely. Note icons still disappear too soon, but this is an issue in the icon system, same happens on all buttons, will have a fix for this later. |
Revision 8563115 by Brecht Van Lommel September 28, 2009, 14:28 (GMT) |
RNA * Move mesh API functions to mesh_data.c, would like to keep RNA layer fairly thin, any non-trivial functions shoud be in their modules. * Replace mesh.create_copy by generic id.copy. * Fix #19250: Mesh.add_geometry() in editmode fails silently, now gives an error. |
Revision 04fdec2 by Andre Susano Pinto September 28, 2009, 13:05 (GMT) |
Revision 18e54b1 by Campbell Barton September 28, 2009, 12:33 (GMT) |
missing Del key in the keymaps where Xkey was used |
Revision 8f07d27 by Campbell Barton September 28, 2009, 12:20 (GMT) |
add temp defines to keep the game engine building, should be fixed properly. fix implicit declaration too. |
Revision 0356b92 by Brecht Van Lommel September 28, 2009, 12:10 (GMT) |
File Browser fixes: * The code to draw only visible items was not working, giving slow performance with many files (bug #19469). * Fix detailed list display on non-windows, would give overlapping text. * Fix folders with many files not displaying all items, changed short to int in various places, was overflowing. * Recreate layout on area resizes, file view gets out of sync otherwise. * Workaround for v2d height not being correct with image display due to scrollers. * Fix view2d code to compute minimum scroller size, this would make the scroller go outside of its bounds. |
Revision 996c767 by Campbell Barton September 28, 2009, 12:10 (GMT) |
jpeg2000 presets were broken. |
Revision ff780c3 by Joshua Leung September 28, 2009, 11:29 (GMT) |
Compile fix for GameEngine |
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